Yea well, Yoshida P. had a very different approach for an Online Final Fantasy. He is like: "Monsters in the openworld should be easy trash mobs" .. then i am asking myself why even place monsters then into the openworld anyways?
"Blue Mage cant be a regular job it would be overpowered" (in my opinion its a matter of balancing just like in FFXI), "Pet classes are always OP" etc..
You have to admit, Yoshi P. did many things right to cater the "masses" but on the other hand it misses out many Final Fantasy typical stuff such as the elemental wheel. I mean in FFXI you can damage the undead with healing spells just like in every offline Final Fantasy, the element that you pick matters in damage etc. FFXIV has a very simplistic approach here. And everything is evolving around "role schemes" for the duty finder system.
And btw.
here in an other thread i just made the suggestion of ship battle etc.:
https://forum.square-enix.com/ffxiv/...imely-limited)
But yea, for me the openworld in FFXI and in FFXIV 1.0. felt more alive and it mattered more. Just because openworld mobs werent just trash mobs, we had to travel through regions and the weather system was soo much more realistic than what we have now.
And for me the difference of Final Fantasy XI Online was, every monster mattered, it just didnt feel like an other trash mob with a different skin.. they had great unique attacks and could hurt you for good.
Just like in offline Final Fantasys Monsters really count and arent just there for decoration. Random Monsters can be even dangerous in the openworld.
And that in my opinion made FFXI very different to other MMO's - Monsters that matter, that give EXP and that have abillities that hurt.
No need to jump into the "defense force" stance..
,,Different kind of MMOs'' is a no brain argument. If we havent compared Final Fantasy XIV 1.0. to other MMORPGs we wouldnt have ended up with "A Realm Reborn". Thats why critics are always legit, you dont have to share his opinion. But that "you compare beans with apple" or "different kind of MMO" is a complete "no-argument"
I doubt (looking at your registration date) that you even have played FFXIV 1.0. in 2011. I myself am a legacy player who played even in the Beta of Final Fantasy XIV. It had many issues, such as being a very unfinished product, with almost 0 endgame content. Additionally some strange mechanics, yes. But also an engine that looked amazingly great - much better than it does now. The character models had a much higher polygon count, the world had better textures, an amazing weather system and effects (but yea, a poor performance on PS3 and some other PC systems)In fact since you seem to have forgotten, ff14 1.0 had the ff11 style and it was one of the major factors that it flopped, it was only after that, that they took inspiration from Wow that 2.0 came to fruition.
But even back then i and other legacy players gave feedback to Square Enix - we compared (in your sense) "beans and apples" (other MMOs) with Final Fantasy XIV. And thats why we ended up having "A Realm Reborn".
Suggestions just like implementing Limit Break system, Classic Final Fantasy Jobs (White Mage etc.), FF siege fanfare, Gold Saucer and many others things came directly from the 1.0. players back then (myself included) and most of these have been implemented. So if we havent looked at offline Final Fantasys or other MMORPGs these features havent been implemented.. No Limit Break System, no Gold Saucer (which comes from Final Fantasy 7 - an offline Final Fantasy)
So if you say you cant compare FFXIV to offline FFs ... thats pretty wrong to say, since most of the elements of FFXIV, such as the jobs and the job system, gold saucer, the hunt system etc. come directly from offline final fantasys or Final Fantasy XI.. No "beans and apples".



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