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  1. #11
    Player
    rxantos's Avatar
    Join Date
    Mar 2020
    Posts
    147
    Character
    Celes Bradford
    World
    Typhon
    Main Class
    Paladin Lv 100
    Agreed. Praetorium was not meant for the mercenaries. It was meant for players as part of their story. As such it should accommodate for the players doing the story and not to the mercenaries, including myself. Having the portal be closed when someone in the party is in combat with discourage the bad behavior.
    (3)

  2. #12
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,981
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    No. Waste of time. Next time they change Prae, it should be to make it a solo instance. Anything less is a waste of time, because there will always be issues with this dungeon.
    (4)

  3. #13
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    873
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Aniya_Estlihn View Post
    Be faster, move your butt to the teleporter and get out—even the person with aggro can use the teleporter, so if you're dying it's for insisting to do something that is wholly unnecessary. This is a complete non-issue. You don't have to "properly dispatch" the enemies and this has been going on since Heavensward. The EXP you get from them isn't going to amount to much at all, don't make a mountain out of a molehill.
    or you know simply just make a macro with a PSA to avoid the mobs when needed.

    its like no one talks anymore in the game lol
    (0)

  4. #14
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    You guys got your unskippable cutscenes, No thanks. Make a PF if you want to kill every single mob that grants garbo exp and gil. Sorry, but not really
    (1)

  5. #15
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,622
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 98
    Quote Originally Posted by Aniya_Estlihn View Post
    even the person with aggro can use the teleporter
    Tell that to the person who is interrupted during the teleport due to that quaint Magitech Armor firing its guns just before you die.
    (1)

  6. #16
    Player
    Almandaragal's Avatar
    Join Date
    Sep 2017
    Posts
    43
    Character
    Almandaragal Sedai
    World
    Jenova
    Main Class
    Red Mage Lv 100
    I wouldn't cry if they actually made this happen, but I'd prefer it not to happen. That, or if they did, make the exp rewards for killing things scale with the player's unsynced level so that it became worth the time (Do this with Castrum while we're at it/anyway please.. While I always hope for Prae, because it's the one with decent exp per unit time spent, being forced to increase said time spent without increasing said reward would kind of suck.

    I mean, sure, it would be an extra 10 seconds here, 15 seconds there. However, it would also start to feel more like Castrum, which I despise as much for the constant stop and go with the unnecessary tiny searchlight/ceruleum pump type cutscenes and mandatory mobs as I do the lack of exp. More effort, a little less time, and way less exp. Making Prae more time on top of it already being a roughly 45 min experience without upping the rewards would definitely make it less bearable.
    (1)

  7. #17
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Almandaragal View Post
    I wouldn't cry if they actually made this happen, but I'd prefer it not to happen. That, or if they did, make the exp rewards for killing things scale with the player's unsynced level so that it became worth the time (Do this with Castrum while we're at it/anyway please.. While I always hope for Prae, because it's the one with decent exp per unit time spent, being forced to increase said time spent without increasing said reward would kind of suck.

    I mean, sure, it would be an extra 10 seconds here, 15 seconds there. However, it would also start to feel more like Castrum, which I despise as much for the constant stop and go with the unnecessary tiny searchlight/ceruleum pump type cutscenes and mandatory mobs as I do the lack of exp. More effort, a little less time, and way less exp. Making Prae more time on top of it already being a roughly 45 min experience without upping the rewards would definitely make it less bearable.
    The only reason i pop into main scenario is for the exp boost at the end. Many people I know flat out refuse to do MSQ because the cutscenes crap. So like you, if the rewards were worth it, then sure. As it stands though, no way. The only reason you have people queue into that mess to begin with is the rewards at the end. If they didnt do that, nobody would be able to clear 2.0 story without a FC or PF. I still cringe when it isnt Prae bc i think Castrum gives you less exp
    (0)

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