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Ergebnis 41 bis 50 von 83
  1. #41
    Player
    Avatar von Gemina
    Registriert seit
    Mar 2016
    Ort
    Dravania
    Beiträge
    5.778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Gelehrter Lv 100
    Zitat Zitat von SieyaM Beitrag anzeigen
    I did not realize there was a limit of just one.
    Now you know. This stunt that Yoshi pulled wasn't even an ace up his sleeve; it was betting everything on two-of-a-kind with a stern poker face at best. Not only will the man never use it again on FFXIV, he very likely won't gamble like that again in his life. It could have easily gone the otherway, and none of us would even know who he is today.

    I don't want to say he was entirely lucky. That brain of his deserves a ton of credit, and he can throw a strawberry through a battleship. But the game is not in a state of crisis like it was when he made the decision to make this move.
    (6)

  2. #42
    Player
    Avatar von Alleluia
    Registriert seit
    Aug 2013
    Ort
    Limsa Lominsa
    Beiträge
    1.177
    Character
    Regana Redwyne
    World
    Cactuar
    Main Class
    Krieger Lv 100
    Saying the world should have a cataclysm and change the landscape/entirety of Eorzea just to change the roulette grind is silly.

    The denizens of the general discussion board descending on the OP like a pack of rabid hyenas in heat is sillier. Calm down, guys. It was just a suggestion. A silly, completely out of proportion to the problem suggestion, imho, but still. This post isn't a troll. This isn't militaryvet123 or titanman or whoever the new guy is who made a ridiculously long post that starts with "Why does everyone hate that I want to make the game better?". Its not even a reddit copypasta. Chill.



    And, adding flight to the ARR zones was not just a technical matter of adding a ceiling and turning on fly. They had to add to a lot of landscapes and create some assets you couldn't see from the ground before.
    (3)
    Geändert von Alleluia (14.09.20 um 02:30 Uhr)

  3. #43
    Player
    Avatar von Evrardoux
    Registriert seit
    May 2020
    Beiträge
    9
    Character
    Maria Pieck
    World
    Balmung
    Main Class
    Dunkelritter Lv 70
    Zitat Zitat von Alleluia Beitrag anzeigen
    Saying the world should have a cataclysm and change the landscape/entirety of Eorzea just to change the roulette grind is silly.

    The denizens of the general discussion board descending on the OP like a pack of rabid hyenas in heat is sillier. Calm down, guys. It was just a suggestion. A silly, completely out of proportion to the problem suggestion, imho, but still. This post isn't a troll. This isn't militaryvet123 or titanman or whoever the new guy is who made a ridiculously long post that starts with "Why does everyone hate that I want to make the game better?". Its not even a reddit copypasta. Chill.



    And, adding flight to the ARR zones was not just a technical matter of adding a ceiling and turning on fly. They had to add to a lot of landscapes and create some assets you couldn't see from the ground before.
    Actually, it was literally taking the same map and adding traversable z-axis with the same exact invisible wall collision that is on every other flight-capable space. They did not add anything but flight and if you'd done any research into the game's development you'd have noticed this... But I don't blame you, most people are not aware of the actual size of the ARR maps or that they are filled with redundant wastes of memory /rendering.

    For game development period, the initial development cost is always the highest hurdle to overcome. It's actually embarrassing how little content they are adding at this point and speaks largely of the culture we are in.
    (1)
    Geändert von Evrardoux (14.09.20 um 02:42 Uhr)

  4. #44
    Player
    Avatar von Alleluia
    Registriert seit
    Aug 2013
    Ort
    Limsa Lominsa
    Beiträge
    1.177
    Character
    Regana Redwyne
    World
    Cactuar
    Main Class
    Krieger Lv 100
    Zitat Zitat von Evrardoux Beitrag anzeigen
    Actually, it was literally taking the same map and adding traversable z-axis with the same exact invisible wall collision that is on every other flight-capable space. They did not add anything but flight and if you'd done any research into the game's development you'd have noticed this.

    For game development period, the initial development cost is always the highest hurdle to overcome. It's actually embarrassing how little content they are adding at this point and speaks largely of the culture we are in.
    They're on record as saying they needed to add to the landscape in places. Cus normally, since those places weren't visible before, they didn't bother having anything there to render.

    Also, the draw distance and other issues that were mentioned to you before. Source: https://www.millenium.gg/news/19660.html

    Millenium: You mentioned the cost of adding flying mounts to the ARR regions, could you tell us more about what this update represents in terms of workload?

    Yoshi-P: *"*The areas in the ARR maps were originally made without any consideration for flying. There are many dedicated elements that must be addressed when incorporating flying, such as the level of detail of objects when viewed from a distance, the number and range of objects visible when flying, and collision settings for takeoff/landing.

    Since none of this work was conducted for the areas in ARR, the amount of work involved in implementing all these elements and in debugging was enough to cause a headache for our staff... Both the dev team and QA team would be over the moon if you all take to the skies and enjoy the ride."
    I wasn't claiming it was the highest of highest development costs to add flight to the old zones. Just that there were more considerations than simply "adding a traversable z axis".
    (5)

  5. #45
    Player
    Avatar von DPZ2
    Registriert seit
    Feb 2015
    Beiträge
    2.675
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Barde Lv 100
    Zitat Zitat von Evrardoux Beitrag anzeigen
    They did not add anything but flight and if you'd done any research into the game's development you'd have noticed this...
    As someone who has personally been behind the scenes of a glitch around Ul'dah, I can tell you that there are, indeed, more things that had to be done than 'add flight' to ARR areas.
    (8)

  6. #46
    Player
    Avatar von SakiKojiro
    Registriert seit
    Dec 2014
    Beiträge
    98
    Character
    Okita Soji
    World
    Cactuar
    Main Class
    Astrologe Lv 71
    Zitat Zitat von Valkyrie_Lenneth Beitrag anzeigen
    After a point then it just gets dumb. "Oh no, the world explodes all the time, oh well. LOOK SUDDENLY ITS A NEW GAME! only works once.

    After that, MAKE A NEW GAME!
    Except in this world specifically, you can absolutely have more that one.....

    or do you not read the story?
    (0)

  7. #47
    Player
    Avatar von DPZ2
    Registriert seit
    Feb 2015
    Beiträge
    2.675
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Barde Lv 100
    Zitat Zitat von SakiKojiro Beitrag anzeigen
    Except in this world specifically, you can absolutely have more that one.....

    or do you not read the story?
    I've read the story. The only way we can have another 'cataclysm' is for the remaining Ascians to succeed. Whoops?
    (2)

  8. #48
    Player
    Avatar von Divinemights
    Registriert seit
    Jul 2016
    Beiträge
    2.296
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Well, WoW Catalysm fif killed the game itself, literally and metaphorically. It is not something that current FF14 requires and I would like to see FF14 maintains its current course.
    (2)
    Geändert von Divinemights (14.09.20 um 05:47 Uhr)

  9. #49
    Player
    Avatar von Astrus
    Registriert seit
    Oct 2013
    Beiträge
    409
    Character
    Karma Dunkelsonn
    World
    Shiva
    Main Class
    Krieger Lv 91
    Zitat Zitat von Divinemights Beitrag anzeigen
    Well, WoW Catalysm literally killed the game itself, literally and metaphorically. It is not something that current FF14 requires and I would like to see FF14 maintains its current course.
    As someone who played WoW back then, Cataclysm was the first step in the wrong direction but it did not "kill" the game. The zone reworks for example were a net gain.
    What did ultimately "kill" the game for me and the majority of my circle was the disappointment that was Warlords of Draenor after years of the game developing in a direction we did not like.

    I still did not grow tired of telling anyone who will listen that Wrath of the Lich King was the best expansion that game ever had, though.

    As for FFXIV? We'll have to see where things go when the Ascian arc is wrapped up.
    They'll have to consider an alternative starting point for new players sometime in the not too distant future because the required number of MSQs for people to go through is already daunting enough without heaping another three Expansions worth of Quests onto it. The start of a new saga seems like a decent enough opportunity to do so.
    (0)

  10. #50
    Player
    Avatar von Payadopa
    Registriert seit
    Mar 2011
    Beiträge
    2.336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Druide Lv 71
    Zitat Zitat von Valkyrie_Lenneth Beitrag anzeigen
    We already had a cataclysm.
    Um..
    Last time I checked we had... like eight?
    And wasn't the Thundering also a cataclysmic event?

    Honestly, I would like another cataclysm if it meant we get a real BLU, a glamour dresser or classes that are more than just differently coloured DPS just to name a few.
    (0)

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