



Ah yes, the answer for lack of content is depriving everyone of any and all content for 6 months or more.Wow, the level of aggression and dismissal being flung into OP's face is astounding.
The games formula has been pretty stale since the start. He isn't wrong that it's tedious, pointless, and oftentimes even feels punishing to play the game beyond smacking your weekly currency goal because literally everything in the game is gated behind extraneous time-gated currency.
Does that mean the entire game is awful? No, the game is genuinely quite fun, but the system doesn't really improve the inherent joy felt by playing -- it harms it. This is exhibited across every single aspect of the game.
Combat Classes: Tomestone / Savage Grind, irrelevant gear after current cycle.
Gathering Classes: Scrip Grind, irrelevant gear after current cycle.
Crafting Classes: Scrip Grind, irrelevant gear after current cycle.
Now, this aggressive cycle is fine when there is a certain level of complementary content, but we've lost virtually all of that for what I feel is the most bald-faced basic, insect-like grind I've ever seen - The Firmament. I could make an entire thread on that alone.
It'd go a long way towards the games longevity if the team began designing content that remained relevant throughout the rest of the games lifespan - it's not like we have long. I theorize the game will go massively downhill after 5.4 unless Yoshi and co. suddenly decide content shouldn't fall off weeks after release.
A Calamity would be a great step in that direction. Perhaps we end up triggering the big rejoining and FFXIV's sequel is about life in the rejoined world.
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