Results 1 to 10 of 85

Hybrid View

  1. #1
    Player
    Evrardoux's Avatar
    Join Date
    May 2020
    Posts
    9
    Character
    Maria Pieck
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Wow, the level of aggression and dismissal being flung into OP's face is astounding.

    The games formula has been pretty stale since the start. He isn't wrong that it's tedious, pointless, and oftentimes even feels punishing to play the game beyond smacking your weekly currency goal because literally everything in the game is gated behind extraneous time-gated currency.

    Does that mean the entire game is awful? No, the game is genuinely quite fun, but the system doesn't really improve the inherent joy felt by playing -- it harms it. This is exhibited across every single aspect of the game.

    Combat Classes: Tomestone / Savage Grind, irrelevant gear after current cycle.
    Gathering Classes: Scrip Grind, irrelevant gear after current cycle.
    Crafting Classes: Scrip Grind, irrelevant gear after current cycle.

    Now, this aggressive cycle is fine when there is a certain level of complementary content, but we've lost virtually all of that for what I feel is the most bald-faced basic, insect-like grind I've ever seen - The Firmament. I could make an entire thread on that alone.

    It'd go a long way towards the games longevity if the team began designing content that remained relevant throughout the rest of the games lifespan - it's not like we have long. I theorize the game will go massively downhill after 5.4 unless Yoshi and co. suddenly decide content shouldn't fall off weeks after release.

    A Calamity would be a great step in that direction. Perhaps we end up triggering the big rejoining and FFXIV's sequel is about life in the rejoined world.
    (16)

  2. #2
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Evrardoux View Post
    Wow, the level of aggression and dismissal being flung into OP's face is astounding.

    The games formula has been pretty stale since the start. He isn't wrong that it's tedious, pointless, and oftentimes even feels punishing to play the game beyond smacking your weekly currency goal because literally everything in the game is gated behind extraneous time-gated currency.

    Does that mean the entire game is awful? No, the game is genuinely quite fun, but the system doesn't really improve the inherent joy felt by playing -- it harms it. This is exhibited across every single aspect of the game.

    Combat Classes: Tomestone / Savage Grind, irrelevant gear after current cycle.
    Gathering Classes: Scrip Grind, irrelevant gear after current cycle.
    Crafting Classes: Scrip Grind, irrelevant gear after current cycle.

    Now, this aggressive cycle is fine when there is a certain level of complementary content, but we've lost virtually all of that for what I feel is the most bald-faced basic, insect-like grind I've ever seen - The Firmament. I could make an entire thread on that alone.

    It'd go a long way towards the games longevity if the team began designing content that remained relevant throughout the rest of the games lifespan - it's not like we have long. I theorize the game will go massively downhill after 5.4 unless Yoshi and co. suddenly decide content shouldn't fall off weeks after release.

    A Calamity would be a great step in that direction. Perhaps we end up triggering the big rejoining and FFXIV's sequel is about life in the rejoined world.
    Ah yes, the answer for lack of content is depriving everyone of any and all content for 6 months or more.
    (13)

  3. #3
    Player
    Evrardoux's Avatar
    Join Date
    May 2020
    Posts
    9
    Character
    Maria Pieck
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by JohnSpawnVFX View Post
    Ah yes, the answer for lack of content is depriving everyone of any and all content for 6 months or more.
    Yes, actually, because developing good game systems actually takes time and honestly - if they could develop an enjoyable system from the ground up, with real longevity and improved player agency in a mere six months it would be a world record for game development speed.

    If it meant they developed something with the aforementioned values, I would gladly wait entire years for it.
    (4)

  4. #4
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Evrardoux View Post
    Yes, actually, because developing good game systems actually takes time and honestly - if they could develop an enjoyable system from the ground up, with real longevity and improved player agency in a mere six months it would be a world record for game development speed.

    If it meant they developed something with the aforementioned values, I would gladly wait entire years for it.
    Then you can't just wait for the next MMO? Instead of screwing over people who are fine with the current status quo?
    (12)

  5. #5
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by JohnSpawnVFX View Post
    Then you can't just wait for the next MMO? Instead of screwing over people who are fine with the current status quo?

    That's my position actually. I've been getting more and more bored/frustrated with FFXIV since the end of Stormblood and it only got worse with Shadowbringers' cycle of patch content (nothing related to COVID delays).
    I'm here for the MSQ and raiding, and I don't find much to do in between. But I don't think FFXIV should change all over just to grab my attention, I'd rather play a brand new MMO in the end, with FFXIV continuing its own path. We are nearing the end but potentially we could still have great MSQ content beyond 5.X.

    I'm not a big WoW nerd, but I've read / heard a lot that Cataclysm was the first step that made players so divided about current WoW.
    (6)

  6. #6
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mansion View Post
    I'm not a big WoW nerd, but I've read / heard a lot that Cataclysm was the first step that made players so divided about current WoW.
    It's true. Cataclysm marked the start of WoW's fall from their throne of the undisputed king of the mmorpg genre. WoW is still by far the most popular game in its genre, but people in general don't have as high an opinion as they did before.

    The calamity for 1.0 made sense because that game was simply awful. It needed to be scrapped in order to be saved. The difference with WoW is that the Wrath of The Lich King expansion was considered an incredibly high point for the game, but Blizzard did a cataclysm anyway.

    It made sense for the story but it ended up changing a lot of the zones players loved, and it completely obliterated some content. This alone wasn't very well received by a considerable amount of players, and on top of that Blizzard suddenly made the group content far more difficult to do which was a nasty shock for a lot of the playerbase. Cataclysm literally made me stop pugging all content for several months. I was constantly running into groups who were trying to play the game as if it was still the previous expansion and as a healer this gave me a tremendous amount of headaches.

    Cataclysm brought on some unnecessary changes and some of the necessary ones were too heavy-handed from the beginning. I certainly agreed that the group content needed to be more difficult but this change should have been a gradual process instead of suddenly putting up a wall in front of players. That was the biggest mistake. It was too much change too suddenly and Blizzard lost a lot of subs because of it.

    Also Cataclysm messed up the chronological order of the story. New players would start in Cataclysm, and then at lvl 60 they would literally go back in time to play The Burning Crusade and The Wrath of The Lich King content, and then at lvl 80 they would be back in Cataclysm again. I met many players who were so confused by this.

    Cataclysm was a really cool idea done quite badly.
    (6)
    Last edited by Penthea; 09-13-2020 at 02:43 PM.

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mansion View Post
    I'm not a big WoW nerd, but I've read / heard a lot that Cataclysm was the first step that made players so divided about current WoW.
    Very, very little of that was due to the changes to the original world, though. Almost every one of those changes were a significant net improvement. Many of the zones' changes made for a far more lively and engaging world, even if it still had plenty of room for further improvement.
    (0)