I hope we never stop running roulettes for tomestones. Don't fix what isn't broken.


I hope we never stop running roulettes for tomestones. Don't fix what isn't broken.




As odd as it might seem, I don't think killing the last boss and everyone lived happily ever after is nearly as interesting as the last boss winning and trying to scramble to pick up the pieces in the endgame.
Heavensward had this to an extent; Kefka did this as well. Though it would be an absolutely monumental task that isn't likely to ever happen, I would *love* to see an Eorzean World of Ruin.
That said, I'm glad they dropped a piano on Garlemald offscreen rather than have us go through a reskinned Stormblood. Too bad they missed their chance to offscreen Lyse.
Last edited by van_arn; 08-16-2021 at 04:08 PM.



Why fix it if it's not broken? The rigid loops they designed are designed are rigid for a reason. Cataclysm destroyed WoW both in game and IRL. Just take a look at this video and observe what happened to WoW after December 2010, when Cataclysm was released: https://youtu.be/rU19OFZ0vz4?t=173
Spoiler: Within a year it had lost half of its players. Players like roulettes and tomestones. Change for the sake of change is never good. Removing the game's most popular content just to switch things up is a great way to alienate your players and foster hostility.
Why the focus on tomestone grinding? If you are not grinding tomestones, you will be grinding something, and complaining about that.
The real problem you're detecting, is that the game only has one real output--a boss battle with mechanics that try to foil your rotation. Every bit of content culminates in essentially the same thing.
I happen to enjoy the system, but it is very limited. It will never not be something else. Whatever rewards are attached to that are immaterial. Changing them will not change the complaints.
It's a weird definition of destruction when the Black Shroud goes from several maps of copypasta to nicely landscaped diverse topographies.
Drop a supernova and end our misery!I am going to share a real controversial opinion here, but maybe it would be a good idea to have another cataclysm. There is nothing really wrong with the game and it doesn't need a restart but I feel that something like this could really energize the players and maybe give the development team a chance to work themselves out of some of the very rigid loops they have designed. For instance we have been running roulettes for tomestones to get new gear for 7 years now.
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