As someone who has personally been behind the scenes of a glitch around Ul'dah, I can tell you that there are, indeed, more things that had to be done than 'add flight' to ARR areas.


Well, WoW Catalysm fif killed the game itself, literally and metaphorically. It is not something that current FF14 requires and I would like to see FF14 maintains its current course.
Last edited by Divinemights; 09-14-2020 at 05:47 AM.
As someone who played WoW back then, Cataclysm was the first step in the wrong direction but it did not "kill" the game. The zone reworks for example were a net gain.
What did ultimately "kill" the game for me and the majority of my circle was the disappointment that was Warlords of Draenor after years of the game developing in a direction we did not like.
I still did not grow tired of telling anyone who will listen that Wrath of the Lich King was the best expansion that game ever had, though.
As for FFXIV? We'll have to see where things go when the Ascian arc is wrapped up.
They'll have to consider an alternative starting point for new players sometime in the not too distant future because the required number of MSQs for people to go through is already daunting enough without heaping another three Expansions worth of Quests onto it. The start of a new saga seems like a decent enough opportunity to do so.


I can’t agree as I am seeing Catalysm killed raiding and guilds. It also destroyed the original player base and the community established. I am pretty sure I am not only one who only raid because of friends we knew before Catalysm and don’t gives a horse crap on people we pick up to full the gap after CatalysmAs someone who played WoW back then, Cataclysm was the first step in the wrong direction but it did not "kill" the game. The zone reworks for example were a net gain.
What did ultimately "kill" the game for me and the majority of my circle was the disappointment that was Warlords of Draenor after years of the game developing in a direction we did not like.
I still did not grow tired of telling anyone who will listen that Wrath of the Lich King was the best expansion that game ever had, though.
As for FFXIV? We'll have to see where things go when the Ascian arc is wrapped up.
They'll have to consider an alternative starting point for new players sometime in the not too distant future because the required number of MSQs for people to go through is already daunting enough without heaping another three Expansions worth of Quests onto it. The start of a new saga seems like a decent enough opportunity to do so.
Its poor class balance and, therein, difficulty killed raiding guilds, not a change to the world from 2 expansions prior that would only affect new alt classes and better flesh out their leveling experience.I can’t agree as I am seeing Catalysm killed raiding and guilds. It also destroyed the original player base and the community established. I am pretty sure I am not only one who only raid because of friends we knew before Catalysm and don’t gives a horse crap on people we pick up to full the gap after Catalysm
It did not destroy the original player base.
It did not destroy the community, outside of the aforementioned raid guilds getting tired of being forced to reroll to a handful of jobs to clear cutting edge content because they were so contextually overpowered and the checks were so tight.
Sure, you probably weren't the only person to care only about the friends you had up to a given expansion, and care not at all for all the other people who continued playing the game after your friends' departure, but... what does that have to with Cataclysm™? The same can be said for every expansion.
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On (the broader) topic:
The OP is referring to only one thing: a sweeping change, by way of some large event, by which to reinvigorate the open world and various systems (e.g. of progression). All other parts of a "cataclysm", in reference to WoW or otherwise, are besides the point. Let's not conflate them.
Last edited by Shurrikhan; 09-14-2020 at 12:11 PM.
The problem is that such a "sweeping change, by way of some large event," disturbs the leveling experience story-wise like Cataclysm in WoW. In FFXIV, 1.0 to 2.0 only works because it's a reset of the game and essentially your character (with people not remembering 1.0 characters).The OP is referring to only one thing: a sweeping change, by way of some large event, by which to reinvigorate the open world and various systems (e.g. of progression). All other parts of a "cataclysm", in reference to WoW or otherwise, are besides the point. Let's not conflate them.
So unless SE is willing to move the player starting experience forward in the story timeline, which is more doubtful now given the recent ARR revamp, another calamity would not be appropriate. Not to mention that Shadowbringers was about preventing a calamity and this overall story arc coming to its end, which should be the end of all calamities altogether, one way or another.
Sweeping change can still occur, but not with some large event that physically changes the existing world in a large scale like a calamity.




Um..
Last time I checked we had... like eight?
And wasn't the Thundering also a cataclysmic event?
Honestly, I would like another cataclysm if it meant we get a real BLU, a glamour dresser or classes that are more than just differently coloured DPS just to name a few.




It really shouldn't have to be pointed out that we are witness to only one of the cataclysmic events that lead to the rejoining of one of Hydaelyn's shards. These things don't happen like weather change patterns. The 6th calamity iirc was 1500 summers past. Even if I'm off, it was a long arse time ago.
I still can't deny that there are players whom for some odd reason want this to happen. It's not going to happen again for XIV though. However, a possibility is to launch a XIV-2 single player game wherein the events take place after the 8th. This might not bode well for some players though as the premise for this would likely be the aftermath of the death of the WoL/WoD. That actually sounds kind of interesting to be honest.
Anywho, I find that players who want Yoshi to drop another bomb on XIV seem to be generally unhappy with it, and are pretty ripe to start up a new game. I strongly suggest they do so if this is the case.






To be fair, in the alternate timeline we averted due to the events of Shadowbringers, we're only months (or less) away from the Eighth Calamity.It really shouldn't have to be pointed out that we are witness to only one of the cataclysmic events that lead to the rejoining of one of Hydaelyn's shards. These things don't happen like weather change patterns. The 6th calamity iirc was 1500 summers past. Even if I'm off, it was a long arse time ago.
The events of Shadowbringers are also very clear that another Calamity is not something we should be wishing for.




If I wanted a game with a different way of progression, I would just play a different game.
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