Titanman, is that you?
Titanman, is that you?




As usual, extreme solutions for simple problems.
Do I agree the game needs a shake-up and/or overhaul? Yes
Does it need to be done through a "calamity"? No.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.


So you want to waste dev time and our money doing something you already know isn't needed? Also 5.0 is literally about stopping a calamity, are you really saying that the devs should just scrap that and tells us we wasted an entire expansion?I am going to share a real controversial opinion here, but maybe it would be a good idea to have another cataclysm. There is nothing really wrong with the game and it doesn't need a restart but I feel that something like this could really energize the players and maybe give the development team a chance to work themselves out of some of the very rigid loops they have designed. For instance we have been running roulettes for tomestones to get new gear for 7 years now.

Directed by surprise writer: Nomura-san




well, just to put this out there, but if the Development team is in a corner, I imagine they would.. come out with an expansion to tidy that up.. or something. you know, do what they do and make the game
just a thought. really if I want a world shattering calamity every expansion I'll go back to WoW (was kinda the reason I left, because the constant and repeated calamities and direction sucked)


The other aspect I was looking for was an actual world changing event, something that all the players could really feel. For all that we are supposed to have done in the world nothing every really changes. New places are added sure, but they are the same no matter what war, event or incredible enemy we defeat. The only time something ever really did change as a result of our actions in the MSQ was Shadowbringers by returning a day/night cycle.
They've just redone all the ARR zones.
I doubt they're gonna undo all of that any time soon
Not sure how a purely technical change to make zones flight-capable counts an increase to size, features, and cohesion as per Cataclysm's reworks...
On topic, though:
We don't need a cataclysm. We just need system and content design to look further than the next spin about the treadmill.


I honestly think calling for a calamity just to change the system in which we get gear from is a bit... extreme.
With that said as bland as it is... it works. I think people forget that before any success there are tons of failures (i'm looking at you diadem) and messing with a core component of the game (getting gear) can be catastrophic especially when it is very likely that it will not be recieved well.
This is why despite being somewhat salty about it, I understand why they keep the main bits the same (rate of getting story, dungeons' formula, tomestones) and try new stuff on the side to see what sticks (PoTD, diadem, eureka)
I get it, people get bored of the same thing but you don't know if by scrapping it and starting anew you get something you would enjoy less. Those things need to be tested first and there's way too many people playing to effectively gauge the community's reaction to new content without basically going live in my opinion.



I think WOW could be seen as a case study in this,esp regarding Gearing. AFAIK they changed it up recently to the chagrin of its playersI honestly think calling for a calamity just to change the system in which we get gear from is a bit... extreme.
With that said as bland as it is... it works. I think people forget that before any success there are tons of failures (i'm looking at you diadem) and messing with a core component of the game (getting gear) can be catastrophic especially when it is very likely that it will not be recieved well.
This is why despite being somewhat salty about it, I understand why they keep the main bits the same (rate of getting story, dungeons' formula, tomestones) and try new stuff on the side to see what sticks (PoTD, diadem, eureka)
I get it, people get bored of the same thing but you don't know if by scrapping it and starting anew you get something you would enjoy less. Those things need to be tested first and there's way too many people playing to effectively gauge the community's reaction to new content without basically going live in my opinion.
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