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  1. #21
    Player
    Razard's Avatar
    Join Date
    Apr 2014
    Posts
    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Evrardoux View Post
    I theorize the game will go massively downhill after 5.4 unless Yoshi and co. suddenly decide content shouldn't fall off weeks after release.
    Oh look, it’s that thing some people have been saying will happen to this game since the 2.0 relaunch.

    Oh ye Twelve. Maybe it’ll happen this time xD. If we see it posted another 15 times.

    Oh well. You know what they say, I suppose. Hope in one hand, poop in the other. See which one fills up first.
    (6)

  2. #22
    Player
    Sauteed's Avatar
    Join Date
    Mar 2020
    Posts
    373
    Character
    Oishi Tamanegi
    World
    Zurvan
    Main Class
    Lancer Lv 90
    I will go with the thought a cataclysm is not needed. Do think the story has meandered on long enough. The general design philosophy with these ffxiii style corridor dungeons is getting dull and boring and no amount of flashy skills and peripheral stuff happening will spice it up.

    Boss fights also need to be re-thought at this point as well. In a way tho they did do a mini cataclysm with combat systems at ShB launch getting rid of tp and massive overhauls of tank healer classes. The response to that is pretty mixed. For as many well received changes it looks as if there were equal nays and boos. The game is "easier" and more people came to play it but I think more people are taking breaks and probably more frequently. Yes Yoshi-P did advise playing other games to avoid burn out but at some point this game needs to have some kind of retention mechanisms outside of if you don't log in every 45 days to maintain your house you lose it.

    The Isgardian restoration content misses the mark of crafting for me personally. Yes it is a path to level crafting classes but grinding for the same of grinding to get a title is not why most people who craft in mmos enjoy crafting. Me personally I enjoyed crafting as a means to help my friends or loved ones get their feet on the ground and doing things with something I made. And that exists here in xiv. In a strange way I am kind of upset they give hq versions of things players can craft as quest rewards. Are nq versions of weapons not sufficient to complete content in that level range? It kind of veers players away from relying on players in an mmo at least on their first character.

    I do realize a lot of what is there is changes made to help a 7 year old mmorpg maintain itself and stay relevant but at some point changes made are actually disruptive to the mmo experience. Enough of my ramblin
    (1)

  3. #23
    Player KayRadley's Avatar
    Join Date
    Jan 2015
    Posts
    434
    Character
    Kay Radley
    World
    Mateus
    Main Class
    Monk Lv 90
    Titanman, is that you?
    (2)

  4. #24
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    As usual, extreme solutions for simple problems.

    Do I agree the game needs a shake-up and/or overhaul? Yes

    Does it need to be done through a "calamity"? No.
    (5)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  5. #25
    Player
    spf1200's Avatar
    Join Date
    Mar 2015
    Posts
    500
    Character
    Xant'cha Argoth
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by SieyaM View Post
    I am going to share a real controversial opinion here, but maybe it would be a good idea to have another cataclysm. There is nothing really wrong with the game and it doesn't need a restart but I feel that something like this could really energize the players and maybe give the development team a chance to work themselves out of some of the very rigid loops they have designed. For instance we have been running roulettes for tomestones to get new gear for 7 years now.
    So you want to waste dev time and our money doing something you already know isn't needed? Also 5.0 is literally about stopping a calamity, are you really saying that the devs should just scrap that and tells us we wasted an entire expansion?
    (7)

  6. #26
    Player
    Sumea's Avatar
    Join Date
    Sep 2020
    Location
    Limsa Lominsa
    Posts
    32
    Character
    Duel Macska
    World
    Phoenix
    Main Class
    Scholar Lv 76
    Quote Originally Posted by spf1200 View Post
    So you want to waste dev time and our money doing something you already know isn't needed? Also 5.0 is literally about stopping a calamity, are you really saying that the devs should just scrap that and tells us we wasted an entire expansion?
    Directed by surprise writer: Nomura-san
    (2)

  7. #27
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    well, just to put this out there, but if the Development team is in a corner, I imagine they would.. come out with an expansion to tidy that up.. or something. you know, do what they do and make the game

    just a thought. really if I want a world shattering calamity every expansion I'll go back to WoW (was kinda the reason I left, because the constant and repeated calamities and direction sucked)
    (0)

  8. #28
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    The other aspect I was looking for was an actual world changing event, something that all the players could really feel. For all that we are supposed to have done in the world nothing every really changes. New places are added sure, but they are the same no matter what war, event or incredible enemy we defeat. The only time something ever really did change as a result of our actions in the MSQ was Shadowbringers by returning a day/night cycle.
    (0)

  9. #29
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mansion View Post
    I'm not a big WoW nerd, but I've read / heard a lot that Cataclysm was the first step that made players so divided about current WoW.
    Very, very little of that was due to the changes to the original world, though. Almost every one of those changes were a significant net improvement. Many of the zones' changes made for a far more lively and engaging world, even if it still had plenty of room for further improvement.
    (0)

  10. #30
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    They've just redone all the ARR zones.
    I doubt they're gonna undo all of that any time soon
    (1)

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