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  1. #11
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Evrardoux View Post
    Wow, the level of aggression and dismissal being flung into OP's face is astounding.

    The games formula has been pretty stale since the start. He isn't wrong that it's tedious, pointless, and oftentimes even feels punishing to play the game beyond smacking your weekly currency goal because literally everything in the game is gated behind extraneous time-gated currency.

    Does that mean the entire game is awful? No, the game is genuinely quite fun, but the system doesn't really improve the inherent joy felt by playing -- it harms it. This is exhibited across every single aspect of the game.

    Combat Classes: Tomestone / Savage Grind, irrelevant gear after current cycle.
    Gathering Classes: Scrip Grind, irrelevant gear after current cycle.
    Crafting Classes: Scrip Grind, irrelevant gear after current cycle.

    Now, this aggressive cycle is fine when there is a certain level of complementary content, but we've lost virtually all of that for what I feel is the most bald-faced basic, insect-like grind I've ever seen - The Firmament. I could make an entire thread on that alone.

    It'd go a long way towards the games longevity if the team began designing content that remained relevant throughout the rest of the games lifespan - it's not like we have long. I theorize the game will go massively downhill after 5.4 unless Yoshi and co. suddenly decide content shouldn't fall off weeks after release.

    A Calamity would be a great step in that direction. Perhaps we end up triggering the big rejoining and FFXIV's sequel is about life in the rejoined world.
    Ah yes, the answer for lack of content is depriving everyone of any and all content for 6 months or more.
    (13)

  2. #12
    Player
    Evrardoux's Avatar
    Join Date
    May 2020
    Posts
    9
    Character
    Maria Pieck
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by JohnSpawnVFX View Post
    Ah yes, the answer for lack of content is depriving everyone of any and all content for 6 months or more.
    Yes, actually, because developing good game systems actually takes time and honestly - if they could develop an enjoyable system from the ground up, with real longevity and improved player agency in a mere six months it would be a world record for game development speed.

    If it meant they developed something with the aforementioned values, I would gladly wait entire years for it.
    (4)

  3. #13
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by kaynide View Post
    We have a character with extensive (maybe) knowledge of future events, or if not access to machines/data about a possible future many generations later.
    This should probably be in spoiler tags, seeing as it ties into the current latest story quests....


    He has knowledge of a bad future that we've already averted. It's entirely irrelevant to where the story goes from here. And the technology to actually travel through time was left behind on the First, where it no longer functions anyway, since the Tycoon machine that controls it went berserk and had to be destroyed in the Twinning.
    (5)

  4. #14
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SieyaM View Post
    I am going to share a real controversial opinion here, but maybe it would be a good idea to have another cataclysm. There is nothing really wrong with the game and it doesn't need a restart but I feel that something like this could really energize the players and maybe give the development team a chance to work themselves out of some of the very rigid loops they have designed. For instance we have been running roulettes for tomestones to get new gear for 7 years now.
    We don't need a cataclysm for changes to the roulette and tomestone system to happen.

    Unless you want a seriously long list of changes the game doesn't need an apocalypse. And if you do want a super long list of changes to the point that you think a cataclysm is necessary for these changes to make sense...maybe you actually want to play something else?
    (16)

  5. #15
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    First off. I feel like using an apocalypse to excuse rebooting a game is a card that can only be played once. And that it should only be done in the kind of dire straits that 1.0 was in, after all attempt to improve the game had failed.

    Considering the game's current subscriber base, it is clear that regardless of opinions on the grinding, that the game is still not in the same position as 1.0.

    As for using the Rejoining as such an excuse.I would likely do more harm than good as much of the story is pointed towards preventing that from happening, the tone is too lighthearted on the surface level for a deviation on that scale to be feasible without jarring some of the playerbase (contrasted to its GoT inspirations where the assumed protagonist did get killed off early on) and also because I feel like any potential changes that would improved the game to be on par with recent hardware could be done without starting over from scratch and that if one wanted to do that anyway,the result should be toward an actual new game.

    To elaborate, with 6.0 likely bringing an end to the current storyline, 7.0 can be the perfect opportunity for updating the minim requires specs and through that, updates to the graphics and changes to the system to replace the spaghetti code that plague them, and any new stories could provide alternate means of capping, other things to do at the cap and maybe change the endgame entirely.
    (8)
    Last edited by Morningstar1337; 09-13-2020 at 03:36 AM.

  6. #16
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Evrardoux View Post
    Yes, actually, because developing good game systems actually takes time and honestly - if they could develop an enjoyable system from the ground up, with real longevity and improved player agency in a mere six months it would be a world record for game development speed.

    If it meant they developed something with the aforementioned values, I would gladly wait entire years for it.
    Then you can't just wait for the next MMO? Instead of screwing over people who are fine with the current status quo?
    (12)

  7. #17
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by JohnSpawnVFX View Post
    Then you can't just wait for the next MMO? Instead of screwing over people who are fine with the current status quo?

    That's my position actually. I've been getting more and more bored/frustrated with FFXIV since the end of Stormblood and it only got worse with Shadowbringers' cycle of patch content (nothing related to COVID delays).
    I'm here for the MSQ and raiding, and I don't find much to do in between. But I don't think FFXIV should change all over just to grab my attention, I'd rather play a brand new MMO in the end, with FFXIV continuing its own path. We are nearing the end but potentially we could still have great MSQ content beyond 5.X.

    I'm not a big WoW nerd, but I've read / heard a lot that Cataclysm was the first step that made players so divided about current WoW.
    (6)

  8. #18
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    What the game needs is what they did with 1.0 to 2.0 but without sacrificing the current service. This means the company itself would have to hire more people, you know, invest in your own product and service for the betterment of it, and do this over a 2-4 year period (or however long it takes).
    That, or just invest on a new FF mmo that isn't held back.

    Edit: Thinking about it, how about they get Sony to invest in this kind of upgrade just like Microsoft invested in Sega for Phantasy Star online 2's substantial upgrade coming next year.
    (2)
    Last edited by Amnmaat; 09-13-2020 at 04:19 AM.

  9. #19
    Player
    rance-sama's Avatar
    Join Date
    Oct 2017
    Location
    Ul'dah
    Posts
    232
    Character
    Ranko Kurosuki
    World
    Brynhildr
    Main Class
    Gladiator Lv 100
    OH LOOK.
    THIS THREAD.
    AGAIN.
    (5)

  10. #20
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mansion View Post
    I'm not a big WoW nerd, but I've read / heard a lot that Cataclysm was the first step that made players so divided about current WoW.
    It's true. Cataclysm marked the start of WoW's fall from their throne of the undisputed king of the mmorpg genre. WoW is still by far the most popular game in its genre, but people in general don't have as high an opinion as they did before.

    The calamity for 1.0 made sense because that game was simply awful. It needed to be scrapped in order to be saved. The difference with WoW is that the Wrath of The Lich King expansion was considered an incredibly high point for the game, but Blizzard did a cataclysm anyway.

    It made sense for the story but it ended up changing a lot of the zones players loved, and it completely obliterated some content. This alone wasn't very well received by a considerable amount of players, and on top of that Blizzard suddenly made the group content far more difficult to do which was a nasty shock for a lot of the playerbase. Cataclysm literally made me stop pugging all content for several months. I was constantly running into groups who were trying to play the game as if it was still the previous expansion and as a healer this gave me a tremendous amount of headaches.

    Cataclysm brought on some unnecessary changes and some of the necessary ones were too heavy-handed from the beginning. I certainly agreed that the group content needed to be more difficult but this change should have been a gradual process instead of suddenly putting up a wall in front of players. That was the biggest mistake. It was too much change too suddenly and Blizzard lost a lot of subs because of it.

    Also Cataclysm messed up the chronological order of the story. New players would start in Cataclysm, and then at lvl 60 they would literally go back in time to play The Burning Crusade and The Wrath of The Lich King content, and then at lvl 80 they would be back in Cataclysm again. I met many players who were so confused by this.

    Cataclysm was a really cool idea done quite badly.
    (6)
    Last edited by Penthea; 09-13-2020 at 02:43 PM.

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