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  1. #11
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    756
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Callinon View Post
    FFXI had it bang on with spell naming for those cases.

    Single target spells: Fire, Fire II, Fire III, etc
    AoE spells: Firaga, Firaga II, Firaga III

    Simple. Easy to understand.
    I totally prefer this one. It makes complete sense.
    (0)

  2. #12
    Player
    lolicon09's Avatar
    Join Date
    Apr 2018
    Location
    Mor Dhona
    Posts
    483
    Character
    Chisato Nishikigi
    World
    Balmung
    Main Class
    Paladin Lv 100
    Aren't skill icons also usable for macros? if so, just make a macro called "Firaga" with the instruction to execute Fire III, and use the Fire III icon
    (1)
    When i see a Lalafell character wearing a cute glam

  3. #13
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by wereotter View Post
    That wouldn't be any less confusing considering if you play any of the Final Fantasies that use that naming system
    It was mentioned above, but FF11 was really good about this in that you had a line of spells for Fire (fire I, II, III, etc) and a completely different line for Firaga (also I, II, etc). All base spells were stronger, single target. All -aga were AoE, but weaker.

    It was weird for the first -aga spell obtained, but really intuitive later.
    (0)

  4. #14
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    The naming scheme isn't to blame for the confusion here; it's simply the way this particular game works.

    In most other games "Fire 3" or "Firaga" would both be understood as a more powerful (and probably rarer or higher cost) variant of Fire, but this game doesn't use it that way; it simply has different utility than Fire does.

    I'm not sure renaming the abilities is particularly warranted (for everyone who would welcome the change there is someone who would abhor it), but it would be spiffy if they somehow made it so that people could type "Fire III", "Fire 3", or "Firaga" into a /ac macro and the game would recognize any of them as the same action, kind of like how some emotes can be called using several different slash commands. As long as the actual ability name isn't changed I doubt having the option would ruffle any feathers.
    (0)

  5. #15
    Player
    Eclipse12187's Avatar
    Join Date
    Aug 2013
    Posts
    242
    Character
    Ritzia Flameshadow
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I personally prefer the numbering system, could you imagine the naming convention for malefic II or Broil ||? Also to my knowledge in games with the Ruin spell it’s only had 2 variants, Ruin and Ruinga, no ruinra or however else. Even if we go based on previous games, FF1 fire and firaga were single target whereas fira and firaja/za were aoe, same deal with the cure spells and we currently have cure III being the aoe variant (where’s my cure IV SE) and fire IV being single target. For me I like the numbering system from a nostalgia standpoint, but reading your tooltip should always be done when you get a new skill so you understand how it works. If the skill was intended to be a direct augment they would have given us traits to augment them as opposed to a brand new skill.
    (0)

  6. #16
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    462
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    SCH "art of war" that name doesn't fit for an active spell, it's more fit for a passive spell
    (0)

  7. #17
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by lolicon09 View Post
    Aren't skill icons also usable for macros? if so, just make a macro called "Firaga" with the instruction to execute Fire III, and use the Fire III icon
    Except for the part where using macros causes you to clip your GCDs every single time. I guess if you don't care about your damage, it's fine, but if you do, that's a critical thing to avoid doing.
    (2)

  8. #18
    Player
    Aleytia's Avatar
    Join Date
    Aug 2018
    Location
    Uldah
    Posts
    43
    Character
    Aleytia Sworddancer
    World
    Brynhildr
    Main Class
    Machinist Lv 80
    I do this anyway. Lol half the time I don't even know the real names. Used and still is very hard talking to an fc mate about scholar and referring Thier heals as fairy hot, your shield and aether heal. Or I would be oh ummmm that's R followed by 2,3 then shift T.
    (2)

  9. #19
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    the skills are numbered as they are because there is no consistency between them. Not all of the spells that would end in -ra are AoE spells. Fire II, Blizzard II, Thunder II (now but it wasn't always), Miasma II (when we had it), Fan Dance II, Veraero II, and Verthunder II are all AoE spells. But Stone II, Aero II, Ruin II, Broil II, Bio II, Malefic II, Combist II, Cure II, and Benefic II are all single target.

    A good comparison is how the materia names are. In English, each tier is just a number higher. Bit in Japanese they used the ra, ga, ja, system, and now you have grade 8's being named Mega Materija, or something to that effect. So each system has their strengths and weaknesses. While the ra, ga, ja system is more "iconic" what happens when you go beyond the system? Number can always be added upon, but ever wonder why we haven't gotten a Stone V, or Fire V? There is nothing beyond the ja suffix, so they would have to create a new one.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  10. #20
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,043
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    I feel like numbers should only indicate spell strength, not group multiple effects under (say) the label "Fire" when some are single, some AoE, etc.

    As for renaming spells, I'd love to be able to do that so I can rename all the cryptically named ones to things that remind me what they do.
    (0)

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