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  1. #1
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Feronar View Post
    Also, in the early FF games, like back on the Super Nintendo, the white mage's big powerful offensive spell was called Pearl. I wonder why they changed it to Holy.
    Presumably because while both are light-related, Pearl seems too...specific? confusing? Like are the WHM throwing pearls at the mobs?
    (0)

  2. #2
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,333
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Feronar View Post
    Also, in the early FF games, like back on the Super Nintendo, the white mage's big powerful offensive spell was called Pearl. I wonder why they changed it to Holy.
    It always was Holy, but because of Nintendo's draconian American censorship rules at the time, they forced Square to change it in the US versions of FFI, IV and VI to remove any trace of religious iconography (this is also why the chapels in FFI became 'clinics'). Sony had no such scruples however at portraying even distantly 'religious' terms in FFVII, so Holy was properly translated as Holy for the first time, and has been the case for each FF game ever since.

    The 'Ra/Ga/Ja' thing however is more just pragmatism. Ra/Ga/Ja are suffixes that are obtuse and confusing to new players who are not familiar with past FF games, so FFXIV has reverted to the old style numbering system for spell tiers (and before you pass judgement, FFXI actually used both, leading to such silly spell names as 'Curaga VI'). It is not necessarily a bad thing, just a different thing, and as others have said, it's more easily understood if you were familiar with the older FF games pre-FFVIII which signified the change in the English-language versions from spells being numbered to 'Ra/Ga/Ja' suffixes.
    (2)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  3. #3
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    ^ This was also the reason why Death spells weren't actually called that, why Garland will "knock us all down" (except this one became enough of a meme that it lived on in most FF1 remakes), why Celes's blatant suicide attempt was played off as an exhilarating leap off a cliff, etc...


    Censorship is a helluva drug, man.
    (1)

  4. #4
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    I just wish there was at least consistency across the board.

    Sometimes IIs are an AoE (Fire, Blizzard, Miasma (RIP), Medica). Sometimes not (Ruin, Cure, Stone).

    Sometimes IIIs are an AoE (Aero (RIP), Cure). Sometimes not (Ruin, Miasma).

    New AoEs are always being added and taken away and the consistency just gets worse.

    There are only a handful of times when a spell directly upgrades and that is a perfect time to use the numerals in my opinion. They show it's a stronger version of the same spell. Stone I thru IV works perfectly this way.

    I'd really like it if AoEs were all hard consonant -ga/-ka(-ca) spells and all ST spells were soft consonant -ra/-ja/-sa spells.

    Cure II > Cura, Cure III > Curaga, Fire II > Firaga, Fire III > Fira, Fire IV > Firaja, Thunder II > Thundaga, Thunder IV > Thundaga II, Ruin II > Ruinra, etc.

    It would better show which spells are different from one another and which spells are direct upgrades.

    So then we have Cure, Cura, Curaga, all representing different spells and spells like Thunder, Thunder II, Thundaga, Thundaga II all representing different spells and logical progression.

    Thunder advancing to Thunder III and Thunder II to Thunder IV is pretty darn confusing, especially when compared to Ruin's advancements. And don't get me started on Miasma upgrading to Miasma III even after they removed Miasma II from the game!
    (5)
    Last edited by MartaDemireux; 09-13-2020 at 04:17 PM.

  5. #5
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    This seems like a feature that doesn't really add any value and could only lead to confusion. Doesn't seem like a good idea to me.
    (0)

  6. #6
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,160
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Love shout for the localization team for thinking the same job should have "Intervene" and "Intervention".
    (0)

  7. #7
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Love shout for the localization team for thinking the same job should have "Intervene" and "Intervention".

    I have grievances about Meditate and Meditation being two separate abilities (Meditate being SAM's ability because it was one of their iconic FFXI abilities, and Meditation being MNK's because... just because), but yeah, now that I think about it, this is even worse cuz they're on the same job, and I even play PLD so I'm surprised I didn't notice.
    (0)

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