Tonight was the first Firmament FATE since 5.3.1 and IT BLOWS.
First it last less than 6 minutes because there was so many people and it was SO HARD TO FIND THE CRAP that you need to click on and what to do next.
Tonight was the first Firmament FATE since 5.3.1 and IT BLOWS.
First it last less than 6 minutes because there was so many people and it was SO HARD TO FIND THE CRAP that you need to click on and what to do next.
Last edited by Fenril7; 11-14-2020 at 10:52 AM.
See Ya!
Hold X to make other players untargetable.
It will also highlight the NPC/objects.
I'll tell you a real firmament issue: Crafting turn-in UI wasn't update to use the new Collectable turn-in UI. That's a real shame.
Disable player name display. This will make the objects easy to see.Tonight was the first Firmament FATE since 5.3.1 and IT BLOWS.
First it last less than 6 minutes because of so many people and SO HARD TO FIND THE CRAP that you need to click on and do.
Make a long story short..... I GOT NO CREDIT because I wasn't able to do anything and don't give me a story it's my computer, I just bought a new laptop last month with a RTX-2080 video card. The issue is so many people you really have to be careful where you click and not really knowing what the hell to do wasted what little time there was.
I think 5-6 minutes to complete a FATE for the firmament is CRAP.
Use NUM0 to target objects then hit it again to interact. You don't have to worry about trying to target with a mouse.
The FATEs have been this way every single time they happened during peak traffic hours. When the instance fills they're over in a couple of minutes. When the instance is nearly empty, people complain that they're stuck running around and clicking things for 30 minutes just to have the FATE fail.
You thinking 5-6 minutes is crap is going to run counter to all the players who think it's crap when a FATE takes more than a minute to complete. SE can't please everyone when everyone wants something different.
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