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Thread: PL Woes

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  1. #1
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    Quote Originally Posted by NoctisUmbra View Post
    So you just described a pulling scenario commonly used in dungeons to get through them efficiently/quickly. You left out any kind of boss battle completely, where managing enmity and learning an effective rotation with your jobs, as well as proper positioning all play vital roles. Uhh, sure.

    Even then, all you're really talking about is the content design.
    That's right, and where I come from, we learn to crawl before we walk.
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  2. #2
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    NoctisUmbra's Avatar
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    Quote Originally Posted by Xoo View Post
    That's right, and where I come from, we learn to crawl before we walk.
    Ok so, SE should put in more lower level content. Until then, the problem remains lack of low level content, not the existence of PL. Right back to my initial point, exp parties and PLing are both mindless.

    yay for arguing in circles!
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  3. #3
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    Quote Originally Posted by NoctisUmbra View Post
    Ok so, SE should put in more lower level content. Until then, the problem remains lack of low level content, not the existence of PL. Right back to my initial point, exp parties and PLing are both mindless.

    yay for arguing in circles!
    I disagree. This whole game is mindless. I disagree again. The problem is powerleveling and the battle system. These are, in fact, my opinions and we can keep going around and around all day if you like. I've got 3.45hrs. left on my shift.
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    Last edited by Xoo; 04-13-2012 at 09:47 AM.
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  4. #4
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    NoctisUmbra's Avatar
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    Quote Originally Posted by Xoo View Post
    I disagree. This whole game is mindless. I disagree again. The problem is powerleveling and the battle system. These are, in fact, my opinions and we can keep going around and around all day if you like. I've got 3.45hrs. left on my shift.
    I'd rather not, as I can't make sense of your subjective arguments.

    Back to mining!
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