Quote Originally Posted by Xoo View Post
Not sure what difference it would make, or why I even should, as the only explanation you give for your argument is, "It's fine". Uhh, sure?

Fine, let me elaborate (just so you can repeat yourself and say no, it's fine...); The system we have now, in spite of any given you might incorporate into the player skill equation (IE: Everyone's a pro - only idiots need mid-game play to learn things that most can figure out regardless.), restricts any possible need to discover what little depth exists to the jobs as they are in order to be efficient. Your tank leads the group around gathering a group of mobs, where once your DD spam anything, everything, or nothing at all and still remain effective. Nobody pays any attention at all to enmity. Your WHM follows the group, casts Curaga, Stoneskin, and if needed PoM+Cura where again little attention toward enmity is needed.

Take all that, and with regard to PL, you don't even learn that much. It doesn't matter though, grinding teaches you nothing about the game, and so it is for the rest of the community.
So you just described a pulling scenario commonly used in dungeons to get through them efficiently/quickly. You left out any kind of boss battle completely, where managing enmity and learning an effective rotation with your jobs, as well as proper positioning all play vital roles. Uhh, sure.

Even then, all you're really talking about is the content design.