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  1. #11
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Packetdancer View Post
    I mean... NVidia has their own fork of ReShade included in GeForce Experience (under the name "Freestyle"), and FFXIV is one of the officially-supported games. (Scroll down to spot it, the list of games is Very Long.) You can even import additional/custom ReShade shaders into Freestyle by dropping them in the appropriate directory.
    Interesting. I'll have to check this out since Freestyle by default feels like a poor man's Reshade
    (0)

  2. #12
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jin- View Post
    Interesting. I'll have to check this out since Freestyle by default feels like a poor man's Reshade
    It's worth noting that Freestyle diverged from ReShade a couple of revisions back; Freestyle doesn't support ReShade's new "compute shaders" feature, and Freestyle has some interesting machine-learning driven functionality that ReShade does not. (Though the "Style Transfer" feature seems to be locked back behind a debugging panel right now, it still does surface in a few of the Freestyle-specific shaders.) Despite that, somewhere around 80% of the ReShade shaders I've tried will work under Freestyle as well; it even pulls in the configuration UI properly and stuffs it into the Freestyle panel.

    The main limitations I've found where Freestyle is concerned are that 1. you cannot import ReShade *presets* directly, and 2. Freestyle only lets you save a very limited number of presets, compared to ReShade's "hey, fill your hard drive with presets if you want, that's your call."

    (And also I cannot figure out how to force Freestyle to reload shaders while active, which makes it *extremely irritating* to try to write shaders and tweak your code on the fly if you're doing so using Freestyle. But that's likely more a Packetdancer irritation than a general-user irritation.)
    (1)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  3. #13
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Reshade they've always said was fine as it doesn't alter anything within the game itself. Cosmetic mods are usually fine if you're quiet about it, but SEs official stance is no because some deviants use NSFW mods and can put the game at risk of backlash.

    Thats said, reshades for the most part are limited to screenshots and the like due to the taxing nature on computer resources. There are a couple that are game play viable, though, that do things like just brightening up colors a bit.
    (0)
    Last edited by Ryaz; 09-10-2020 at 06:27 PM.

  4. #14
    Player
    EmmetOtter's Avatar
    Join Date
    Jul 2019
    Posts
    68
    Character
    Tinker Rikaru
    World
    Mateus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by MorionQ View Post
    From my limited understanding, the low tolerance of mods stems from the console players having no access to them, thus asking players to play on the same standards.
    Hacks, cheats and mods are very available to many console games. Most are unsupported and/or against ToS type of stuff. The last game I bought for myself had multiplayer mode problems in the first week because of hacked/modded characters.
    (0)

  5. #15
    Player
    Eriane_Elis's Avatar
    Join Date
    Apr 2018
    Posts
    583
    Character
    Eriane Elis
    World
    Exodus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by MorionQ View Post
    Meanwhile parsers ARE against ToS outright and usage is punishable, as there were reports of harassment towards players with low parser numbers. Actually, I think Stone, Sea, Sky was added as an alternative for parsers because of said harassment and console players.

    The long and short of it is don’t do anything that will negatively impact other players. Which is reasonable.
    Not true, even Yoshi P stated in an interview not too long ago that it doesn't violate ToS and he doesn't discourage its use, but rather discourage players from telling other players how bad they are. This part is what's in violation of the ToS -- shaming other players or telling other players how to play. This isn't to be mistaken to being a leader / mentor in a dungeon/trial/raid/etc... guiding people. For instance, telling people to run away after shooting the cannon at Livius wouldn't be a ToS violation unless you were a completely butt about it.
    (1)

  6. #16
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    806
    Character
    Khloe Stardew
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Alleluia View Post
    I definitely, hypothetically use this to increase the color saturation in the game. I swear it used to be brighter and they toned it down at some point. My character's hair hasn't changed colors but its not nearly as vibrant as it used to be.
    your character has aged.

    nah but seriously. I was looking at some older screen shots back from 2.0 and you are right, the game use to be brighter and seem more vibrant.

    AS for the OP. Reshade is fine, as everyone stated yoshi p says reshade is fine. But seriously even in the show your (race) threads people post there using reshade.
    (1)

  7. #17
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Personally I find color saturation, brightness, and contrast to be better through Nvidia's control control panel than through Reshade. Reshade is a constant battle of overdoing it and tinkering to achieve the impossible. The only thing I'd use Reshade/Gshade for would be for SMAA, other than that you could play around with digital vibrance, contrast, and brightness in the Nvidia control panel.
    (0)

  8. #18
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Amnmaat View Post
    Personally I find color saturation, brightness, and contrast to be better through Nvidia's control control panel than through Reshade. Reshade is a constant battle of overdoing it and tinkering to achieve the impossible.
    I mean, you can expose the same controls via ReShade/GShade shaders; the Nvidia control panel just constrains the values to a smaller—and perhaps somewhat more sensible—range than a lot of the Curves/Levels/etc. shaders for ReShade do. It would be trivial to make a shader that did the same constrained sliders as the Nvidia control panel does.

    (There's a solid argument to be made that the Nvidia implementation for that one specific thing is more efficient, though; unlike ReShade, the control panel adjustments directly affect the rendered output from Nvidia's drivers rather than post-processing the frames.)

    But most of my screenshot presets are either very small color adjustments to vibrance and contrast, or else things that are drastic visual changes like turning the game into an oil painting or pencil sketch for artistic screenshot work.

    You're not wrong that a lot of people will really go overboard on tweaking colors in ReShade presets, though.

    Quote Originally Posted by Amnmaat View Post
    The only thing I'd use Reshade/Gshade for would be for SMAA, other than that you could play around with digital vibrance, contrast, and brightness in the Nvidia control panel.
    FWIW, at least some of the SMAA shaders out there for ReShade will import into Freestyle. So if you still wanted SMAA functionality solely in Nvidia's stuff which you presumably already have, without having to throw a dedicated ReShade install into the mix, you likely have an option there.
    (0)
    Last edited by Packetdancer; 09-11-2020 at 07:23 AM. Reason: Add a link for 'artistic screenshot work'.
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  9. #19
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Packetdancer View Post
    It's worth noting that Freestyle diverged from ReShade a couple of revisions back; Freestyle doesn't support ReShade's new "compute shaders" feature, and Freestyle has some interesting machine-learning driven functionality that ReShade does not.
    Correction to my own post: I just heard a rumor this morning that the next revision of Freestyle pulls in more recent ReShade changes and thus will support compute shaders! Woo!
    (0)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

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