Page 1 of 6 1 2 3 ... LastLast
Results 1 to 10 of 56
  1. #1
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90

    PSA: Provoke and You.

    So, we just wiped three times in WoD on the 2nd boss and the duty was eventually abandoned because we had two newbie tanks who were just spamming provoke left and right even though we asked them to stop, and that brings to mind just how many tanks I see in dungeons not using Provoke properly.

    So, how does Provoke actually work?

    Well... it puts you at the top of the Enmity/Hate list, and then adds a small amount of Enmity, and...... that's it. That's all it does. It does almost nothing if the mob is idle, and it does pretty much nothing if the enemy is already attacking you. This is NOT Final Fantasy XI.

    So please, stop spamming it. You're supposed to use Provoke when you need to tank a mob NOW and you don't have very much enmity on it, such as an OT picking up a boss after the MT dies, or to grab a mob some DPS pulled off of you.

    Please don't:

    1). Pull with Provoke. Use Tomahawk/Shield Lob/Unmend/That GNB ranged attack instead. People who pull with Provoke almost always immediately lose whatever they pulled to the first person who touches the enemy and then Provoke is on cooldown.

    2). Macro it in with regular rotation abilities. No, you do not need to use Provoke every time you use Fast Blade, Heavy Swing, etc. This only ensures that your Provoke is on CD whenever you do need it, and it will only anger everybody else in a multi-tank group, such as an Alliance Raid or any 8-man fight.
    (14)
    Last edited by Maeka; 09-10-2020 at 05:24 AM.

  2. #2
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    This thread just vindicates the need for enmity combos for off tanking, and people will STILL ARGUE that we don't need enmity combos...
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  3. #3
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by DRKoftheAzure View Post
    This thread just vindicates the need for enmity combos for off tanking, and people will STILL ARGUE that we don't need enmity combos...
    No, it doesn't, because putting enmity combos back into the game doesn't change the fact that people are pulling with provoke.
    People did the same behavior up until enmity got buffed and enmity combos were removed. So I fail to see the logic in your statement.
    (13)

  4. #4
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    It's fine to pull with Provoke in SHB with light parties, I do so all the time.
    Provoke has way more range than the Ranged openers, and starting with voke let's you conserve a GCD and initiate your DPS rotation sooner.

    If you're really worried about losing snap enmity just weave a potion after your first GCD and you should achieve a conventionally insurmountable enmity lead.
    Provoke has such a short CD that itbeing unavailable at thestartof a battle is rarely relevant.

    For Alliances and especially high end content you are correct, you probably want to conserve provoke and having someone rip initial hatefrom you isn't worth the risk

    Though tbh I pull with provoke during alliances all the time without putting my group at any apparent disadvantage.
    As with using provoke with any situation, what really matters is how it's follow up resolves.
    (4)
    Last edited by Tranquilmelody7; 09-10-2020 at 09:09 AM.

  5. #5
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by DRKoftheAzure View Post
    This thread just vindicates the need for enmity combos for off tanking, and people will STILL ARGUE that we don't need enmity combos...
    There is not a single circumstance in current tanking that necessitates useless emnity combos lol.
    (6)

  6. #6
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Leiron View Post
    No, it doesn't, because putting enmity combos back into the game doesn't change the fact that people are pulling with provoke.
    People did the same behavior up until enmity got buffed and enmity combos were removed. So I fail to see the logic in your statement.
    Quote Originally Posted by Videra View Post
    There is not a single circumstance in current tanking that necessitates useless emnity combos lol.
    Can either of you come up with better ideas that DON'T involve the ONE enmity toggle, Provoke, Shirk, and the ONE ranged attack that all tanks have? Because I am actually interested in hearing what ideas you would have instead.
    (1)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  7. #7
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Tranquilmelody7 View Post
    It's fine to pull with Provoke in SHB with light parties, I do so all the time.
    Provoke has way more range than the Ranged openers, and starting with voke let's you conserve a GCD and initiate your DPS rotation sooner.
    That is an unneeded waste. Your GCD will likely have reset even when using the 15y Ranged Weaponskills by the time the enemy has reached you or you have reached the enemy.

    There are very few cases where the 25y range of Provoke is actually useful for pulling (for example the artillery succubi in Amdapor Keep's 3rd section) over using your Ranged Attack or Gap Closer mostly due to the "Big Pull" meta.

    Though tbh I pull with provoke during alliances all the time without putting my group at any apparent disadvantage.
    It would likely be just as effective if not more so to Gap Close -> Single Target Rotation rather than use Provoke to pull.
    (2)

  8. #8
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,390
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    That is an unneeded waste. Your GCD will likely have reset even when using the 15y Ranged Weaponskills by the time the enemy has reached you or you have reached the enemy.
    OGCD threat application.

    Plenty of places to utilize that for comfort.
    (4)

  9. #9
    Player
    Boomsmash's Avatar
    Join Date
    Apr 2018
    Posts
    63
    Character
    Arasgar Horo
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by DRKoftheAzure View Post
    This thread just vindicates the need for enmity combos for off tanking, and people will STILL ARGUE that we don't need enmity combos...
    You.
    Don't.
    Need.
    Enmity.
    Combos.

    Listen to me. Listen hard, because I have L80 tanks on 3 different characters. This is basic mechanics, too, so that shouldn't matter.

    Tank Stance multiplies the enmity your EVERYTHING generates by like 100. You do not need Provoke, at all, unless the fight has a tank-swap mechanic that requires it to happen at exactly this second. As long as you are pushing your buttons and not stopping to finish a glass of wine between each, you are going to hold aggro.

    As long as the OTs give the MT a few seconds to get a lead going on enmity, they can then have stance on and lay into the boss, and it is fine, because if the MT gets crumped the boss will snap to an OT that is in #2 spot, and not Ye Random Healer.

    In conclusion, this issue is tanks Provoking without reason and without knowing what the hell they are doing, spinning and drunken wandering the boss all over the place, nuking the Alliance in the process.
    (8)
    Last edited by Boomsmash; 09-10-2020 at 12:37 PM.

  10. #10
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Boomsmash View Post
    You.
    Don't.
    Need.
    Enmity.
    Combos.
    Then by that logic we also don't need Enmity toggles and have just enmity tied to the "Tank Mastery Trait" but someone is going to make an argument about why we need the enmity toggle to begin with, while also arguing that enmity combos should never come back.
    (1)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

Page 1 of 6 1 2 3 ... LastLast