I would like to know why this issue was not addressed during the stat reforms, Dlvl(Difference Level) makes the following stats feel completely useless when facing higher lvl monsters especially when solo.

Defense: Everyone knows this stat is broken, that's why we see naked runs of Content in game. I'm sure many of you have ran across a monster that may be 15-20 lvls higher than you and then it one shots you for some retarded number, feels like once you go over a certain dlvl between you and the mob defense just gets completely ignored.

Magic evasion: See Defense, same issue.

Evasion: I don't even feel like this stat works even when I'm higher lvl than the monster, feather foot seems like the best way to avoid attacks still.

Accuracy: This one is not really broken but, Dlvl really makes this stat annoying to deal with. Fighting a lvl 53 mob, hitting about 90% of the time with food and acc rings and stuff, and the next mob I fight is lvl 54 and I am battling it out with air..Same mob its one lvl higher and my acc goes to shit why is that?

Shield block and Parry: Still trying to figure out why pld needs to carry these paper weights around again. Just feels like these 2 things do not proc when fighting higher lvl mobs at all, Only way to get a block or parry vs higher lvl mobs are Foresight/Divine Veil/ Aegis boon.

Can we please get a response to this, cause at the moment i just feel like why add materia and armor with these stats. Will all the stats be working properly in 2.0? Is it a game engine limitation?