Remember everyone, every questionable thing the devs do is actually the playerbases fault somehow.
The devs certainly haven't done themselves any favors catering to a hive audience that is loud and unappreciative. Releasing Viera and Hrothgar has unquestionably only created more problems for them, and we have them due to a highly demanding playerbase. I still fault the devs though. They are the software engineers who ultimately make the final decisions, influenced or not. They only have themselves to blame for perpetuating the issues with Viera and Hrothgar when they could have nipped it at the bud, not released them at all with a statement saying, "There will no more new races for FFXIV." and be as adamant about it as they are with in game parsers.
I know you're being sarcastic but it does have a bit of truth to it. The devs wasn't trying to put Viera in but only did because of the large outcry. They did what most companies do, they followed the money. Was it the correct choice? No. But the outcry would've been so much worst had they stuck with their first plan and only released the Roths. And I know people will say, " Well they should've done that. Then we would've gotten both genders." And you may be right. But that wouldn't have stopped the rage of not getting the fan fav Viera.
Why did they release two races then?
If they released only Viera and saved Hrothgar for next expansion and polished both, perhaps with 2 genders each, there probably wouldn't have been much outcry at all. In fact it would have worked out better. Even if they released only Hroth and promised Viera in 6.0 players would have accepted it.
They bit off far more than they could chew attempting 2 full races in one go like that.
I think they explained why in an old live letter. But they wanted to release the Hrothgars, but again Viera were what people were screaming for. And I literally just said someone was gonna meantion this. lol. But they thought it'll be the best of both worlds to do viera and Hrothgars. They tried to make everyone happy. And I bet they thought, " Well there's never been a male viera drawn or model so the backlash shouldn't be too bad" I mean they thought wrong. But I bet a million cheese burgers it'll be worse if they just released Hroths and no viera. Cause that was what they were going to do.Why did they release two races then?
If they released only Viera and saved Hrothgar for next expansion and polished both, perhaps with 2 genders each, there probably wouldn't have been much outcry at all. In fact it would have worked out better. Even if they released only Hroth and promised Viera in 6.0 players would have accepted it.
They bit off far more than they could chew attempting 2 full races in one go like that.
TLDR: Viera were never part of the plan.
Because the more races - ie. character models - they add, the harder it is to keep up with their production schedule.Why did they release two races then?
If they released only Viera and saved Hrothgar for next expansion and polished both, perhaps with 2 genders each, there probably wouldn't have been much outcry at all. In fact it would have worked out better. Even if they released only Hroth and promised Viera in 6.0 players would have accepted it.
They bit off far more than they could chew attempting 2 full races in one go like that.
I don't have a quote but I think I remember them saying that they couldn't manage any more than this.
The Hrothgar/Viera split race (for practical purposes, the same draw on resources as a single race) could be the last race they can add to the game, so they tried to squeeze in two things that players apparently wanted.
Why did they release two races then?
If they released only Viera and saved Hrothgar for next expansion and polished both, perhaps with 2 genders each, there probably wouldn't have been much outcry at all. In fact it would have worked out better. Even if they released only Hroth and promised Viera in 6.0 players would have accepted it.
They bit off far more than they could chew attempting 2 full races in one go like that.
Does nobody watch the live letters, the many interviews or read the developers posts?
It was explained already why they did this...several times.....
Go back to the previous Page 8. Plenty of people have also explained, so Im not gonna waste my time repeating what was already said
Last edited by Zanarkand-Ronso; 09-09-2020 at 05:09 AM.
Apparently everyone that says this forgot the first Heavensward artbook had Viera concept sketches as one of several potential options for what would later became Au Ra, the then new race.
Viera were always coming; it's Hrothgar that were thrown in at the last minute.
I mean, it's not what they said in the live letter. I'm just going by what they said. They may have drawn that then but for the release of shadows... Viera were never part of that plan.Apparently everyone that says this forgot the first Heavensward artbook had Viera concept sketches as one of several potential options for what would later became Au Ra, the then new race.
Viera were always coming; it's Hrothgar that were thrown in at the last minute.
Concept art is just that; concept art. Something that is discussed; concept art is never indicative of something guaranteed to be coming. Neither was thrown in last minute; A beastly race like Hrothgar was always on the table ever since earlier Stormblood. Based on Yoshi-P's dialogue in the 3rd point, Hrothgar would have much more likely been the candidate if there only had to be a single race chosen for SHB though, especially given in point 2 he mentions the split race decision was decided by fan desire for Viera, not the other way around. Meaning Hroth was the dev's desire; which point 3 heavily emphasizes.Apparently everyone that says this forgot the first Heavensward artbook had Viera concept sketches as one of several potential options for what would later became Au Ra, the then new race.
Viera were always coming; it's Hrothgar that were thrown in at the last minute.
~ Yoshi-P. Taken from https://forum.square-enix.com/ffxiv/...I-(05-09-2019)2. A Significant Number of Players Have Been Requesting Playable Viera
Since this may be the last time we add new races, we spent a long time deliberating which race would be the best addition. Fans worldwide have shown an overwhelming desire for FFXII’s Viera, and we have long been aware of this fact. In fact, we considered adding Viera back in Heavensward, but eventually decided that, since that was FFXIV’s first expansion, we should instead add an all-new original race—the Au Ra. If we were to add yet another race rather than the Viera, we anticipated that many fans would be disappointed, and so we decided to try and satisfy their request in this expansion. The desire to please our fans is the primary reason behind this decision.
3. Providing a More Beastly Variety for FFXIV Character Creation and World Building
After seeing the positive reception of the Lupin characters we introduced in Stormblood, we concluded that, for the long-term health of FFXIV, it was important to implement a greater variety of character types beyond the traditionally beautiful in a future expansion. In truth, we had considered adding more beastly characters long before, and since this was possibly our last chance to do so, we decided that we should—much like we did with the Viera—in the interests of expanding the lore and the choices available to players.
Character creation is about providing players with options, and while there’s no telling how many people will utilize these options, we also believe that there is value simply in having them exist—in empowering people to fill the world with greater variety.
Although these second and third points are in conflict, we nevertheless felt that it was in the best interests of our players to try and satisfy both demands. We understood that some players would be upset if they were unable to use their preferred gender, but even so, after much internal discussion, we decided this approach was the best way to improve the overall game experience.
We could have decided to implement only male and female Viera, or only male and female Hrothgar. However, we instead went with an approach intended to expand the possibilities in multiple ways.
Last edited by MariaArvana; 09-09-2020 at 04:20 AM.
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