Housing districts being invaded by monsters and having to fight them off to prevent the destruction of houses and indoor/outdoor furnishings.
No idea what to do about the glamour market because space limits do encourage a second hand market, but at the same time the older materials go through these phases of existing and not existing depending on how alive the game is, so maybe the WoW glamour book is the only option that really works long term.
I think the balance between savage content and how complex classes are to master needs to be looked at. Right now it can get really boring to run the same job over and over because of the simplification, but at the same time you need that mastery to really optimize for the savage fights and especially ultimate.
The ability to "flip" bindings on the hot bar, I believe vertical bars go from top to bottom 1, 2, 3, 4, etc. I've found that when you start to optimize the bars, the controls that spawn for events are bound in such a way that they assume default layout, which means for my layout I end up with controls in really bad places. This became a super big issue in PvP when using vehicles as well as somewhat an issue in the Sapphire weapon battle.
Despite the community complaints, it looks like Eureka was done right and Bazja was done wrong in terms of long term activity during an expansion. I'd say when we move to the next expansion, that is the time to move the grind to the outside world and not just the instance. Otherwise the instance dies too quickly and people can get stuck, like with Castrum right now. They're only hope is probably when the 5.5 patch or whatever gets people back into bazja.
Crafting and gathering needs to get a bit of a makeover. Treating all the crafts the same is definitely not the answer as woodworking to make a piece of furniture should require more effort than cooking smoked chicken or making tinctures, which are primarily for combat content. Also day 1 savage content shouldn't be forcing savage raiders to have to craft an entire set of gear and then overmeld every patch. I just got into this and realized "holy crap, these guys are serious when they say they need to take PTO to make this work." To try and race for the world first clears, you literally have to be an omni crafter, get the gil to penta-meld like crazy, and then bulldoze the entire tier in about a span of one to two weeks. I think adding a week before releasing the savage tier is good for peoples real life health as a temp solution, since at least that gives them time to farm materials to make the new raid gear.
Actually, the other option that would work for raiding is to make the crafted gear the same iLvL as the final set you get from the last raid tier and just scale down the numerical factors a tad to match on the first half of the tier.


Reply With Quote

