Quote Originally Posted by Rymi64 View Post
They intentionally stopped doing multiple dungeons per patch because they were originally intended to act as filler content. At this point they feel like they don't need to do multiple dungeons per patch since they don't need that filler and put the time towards side content.
... and what is that filler/side content in 5.X then ?
I'm not saying having multiple dungeons makes a hell of a difference, but Shadowbringers one dungeon per patch makes these dungeon wear out even faster. The Hard Mode patch way clever because it would re-use previous assets while making the new dungeon stand out a bit. And this comes from me, and I don't like dungeons at all, I think it's a waste of resources to make fancy hallways with mobs between 3 bosses.

My number one wish for 6.X cycle is more content, actually. 5.X is the least content we had in FFXIV's history and it shows.
Then a 4th healer and some focused re-thinking of healing in general.