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  1. #21
    Player
    Luna-M's Avatar
    Join Date
    Aug 2018
    Posts
    358
    Character
    Lele Apex
    World
    Cerberus
    Main Class
    Warrior Lv 53
    Quote Originally Posted by Taebok View Post
    Stuff that was selling for millions less than 6 months ago is selling for 50k now.
    In fact, almost every item is selling for 50k or less (housing skins and rare items notwithstanding)
    Not only due to the crafting changes, but because SE decided to flood the market with all items through the firmament rewards.
    But yeah, I'm looking through tinted spectacles, sure.
    Sounds like you need to broaden your market. Making crafting more accessible is good for the buyers. We OG crafter no longer holds a monopoly on items.
    If you can't see this is a good thing, you're just greedy.
    (6)
    ----------------------------------------------------------
    Iosefka's Nexus <LAZY> - Zodiark server, Light DC
    https://www.lazyfc.com

  2. #22
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Charisma View Post
    Let's not start about the so-called "Casualization" of this game, most normal raids in Shadowbringers take a piss on ARR Extreme fights, Shiva Unreal is so laughable easy, it's literally "unreal" and just shows how easy fights were back then.
    No, they don't. Shiva Ex was one of the easier fights back in ARR, because it was a late tier Extreme release similar to Zurvan or Seiryu. Come back and say this after we get Ramuh, Ifrit, or Titan Unreal. That and, Eden Normal mode raids don't have enrages for the most part. If you get an especially bad group but an especially plucky PLD, most of them can be soloed over the course of like 40 minutes. The only thing that makes Unreals so easy is the fact that they are the same exact old fights. Everyone either already knows exactly what to do for them, or can follow the guides that have been out for them for 5 years lol.
    (2)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  3. #23
    Player
    OniKimoto's Avatar
    Join Date
    Nov 2014
    Location
    Turtleland, Aether
    Posts
    126
    Character
    Feral Tsuki
    World
    Adamantoise
    Main Class
    Sage Lv 100
    I personally am so sick of people telling me they have raid experience in WoW then think that it applies to FFXIV. I don't see how FFXIV raiding is comparable to WoW raiding, and I don't mean any offense by that but can please someone explain to me. It's quite frustrating not knowing! Halp a lala out.
    (0)
    HQ omni DoH & DoL 2.0
    The Fine Print founder.

  4. #24
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by OniKimoto View Post
    I personally am so sick of people telling me they have raid experience in WoW then think that it applies to FFXIV. I don't see how FFXIV raiding is comparable to WoW raiding, and I don't mean any offense by that but can please someone explain to me. It's quite frustrating not knowing! Halp a lala out.
    They're both largely about "move here", "stack there", "dodge this", "spread these", "focus that", "absorb this falling AoE thing so it doesn't hit the whole raid instead of just you". More perhaps than any other two MMOs, the experience does overlap tremendously.

    WoW has a few altogether different mechanics that might catch the typical XIV player off-guard while XIV has some slightly more complexly sequenced or less intuitive mechanics (these three things will chain, mirror, and then teleport, before doing their AoEs) that may throw off WoW raiders the first time or two, just as WoW players will be used to fighting in larger areas with more available shapes than just circles and rectangles while that would be heresy in XIV, but for the most part, they're highly translatable.

    The only real shocker going from one to the other is that XIV tanks rely almost solely on CDs, rather than more frequent means of active mitigation, and healing requires very, very few actual healing GCDs (largely because damage taken is both less and more predictable and healing is so much more potent, especially in terms of oGCDs).
    (0)
    Last edited by Shurrikhan; 09-08-2020 at 05:20 PM.

  5. #25
    Player
    Taebok's Avatar
    Join Date
    Nov 2016
    Posts
    160
    Character
    Natalie Hellfist
    World
    Malboro
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Luna-M View Post
    Sounds like you need to broaden your market. Making crafting more accessible is good for the buyers. We OG crafter no longer holds a monopoly on items.
    If you can't see this is a good thing, you're just greedy.
    Oh please, there's a difference between making something more accessible and intentionally crashing the market.
    But hey, I've already got a house, good luck to others making their 50 mil gil 5 gil at a time.
    (1)

  6. #26
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    The problem with XIV's crafting is that it's so accessible that the supply quickly outpaces demand; even moreso when you have bot farmers in the mix on the average server.

    I would not be against having more time-gated and/or player-bound materials like WoW does for the sake of limiting how many/quickly items can be made, personally.
    (1)

  7. #27
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    We should instead talk more about XI and what XIV could learn from it in terms of overworld design. ^^ I have high hopes for the Bozja stuff.
    (4)

  8. #28
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Taebok View Post
    Stuff that was selling for millions less than 6 months ago is selling for 50k now.
    As it should.
    (6)

  9. #29
    Player
    KatieConnr's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    140
    Character
    Kaitey Conner
    World
    Brynhildr
    Main Class
    Warrior Lv 90
    Me over here looking awkward in the corner playing both.....

    I dont see why folks cant play more than "one" game at a time? It is always weird to me when this "only this one" mentality comes up.

    As far as comparing- well you can do that with anything really. Some games have things we like/dislike, some enjoy one/few/lots of games.

    As Gamers we should all just be a family and enjoy playing whatever as a group, and just let people do what they want
    (2)
    "You are just going to give me one of those stoic nods aren't you?"

    WOL = Nods

    (one of my favorite moments)

  10. #30
    Player
    Arngrim_Greyashe's Avatar
    Join Date
    Feb 2016
    Posts
    849
    Character
    Grimnir Greywolfe
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    The PS4 isn't the hardware that's currently holding anything back. That's the minimum PC spec requirements. So unless they update that, the PS5 won't change much for the games functionality and graphics.
    (3)

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