Quote Originally Posted by Taebok View Post
Considering FF is taking a very similar path to destruction, probably not.
Implementing cross server
Cross Server itself was never the problem, the way SE did it is perfectly fine. In WoW you often will end up being phased into a dead instance, which kills the immersion entirely. There is also a lot of other problems with the phasing on top of that.

Quote Originally Posted by Taebok View Post
Way too many classes
Never heard that one lol, also not seeing a problem here.

Quote Originally Posted by Taebok View Post
Destroying the economy
Making crafting 1 button win/useless
Well this 2 go pretty much hand in hand. Ive been crafting since Heavensward, and i see nothing wrong with how crafting works now, taking the bs rng out of crafting didn't make it "easier" just less annoying, also getting rid of pointless skill bloat. It just made crafting more attractive for a lot of people, which is a good thing. I can totally see why certain main crafter content creators are salty about the fact that they can't easily cap their retainers anymore just because only a handful of people bothered with crafting.

Quote Originally Posted by Taebok View Post
Forcing people to play "their way"
Well had to end it with an argument without any context, just for the sake of it, why not.


Let's not start about the so-called "Casualization" of this game, most normal raids in Shadowbringers take a piss on ARR Extreme fights, Shiva Unreal is so laughable easy, it's literally "unreal" and just shows how easy fights were back then.

Also does no one claiming this remember, how shocked people were about how easy Classic endgame actually is?