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  1. #31
    Player
    Eriane_Elis's Avatar
    Join Date
    Apr 2018
    Posts
    583
    Character
    Eriane Elis
    World
    Exodus
    Main Class
    White Mage Lv 90
    Yoshi P. loves WoW and you can see WoW's influence over FF14. Before FF11, Japan didn't have any MMORPG they could call their own and well then there was FF14 1.0 and we all know what happened. Regardless what happens, FF14 will always be rooted in WoW. Personally I always disliked WoW and it's part of the reason why FF14 was never that great of a game to play for me but I still play FF14 because of my friends and there's many things to enjoy. Comparing the two is good, it's competitive. If you stop comparing things then you end up with disaster products that don't strive to innovate. Competition is and always has been healthy for grown whether it's for products or for self-improvement.
    (1)

  2. #32
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    WoW is antiquated garbage. FFXIV is amazing. Ok I am done with my comparison that is not open for debate in any way shape or form.
    (1)

  3. #33
    Player

    Join Date
    Jul 2020
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    1,759
    Quote Originally Posted by Puremallace View Post
    TL'DR: Stop comparing the two. They are in extremely different development cycles in their lifetimes and use VERY different development philosophies.
    You do realize that the differences are what're causing the comparisons, right? If there were no differences, then there'd be nothing to compare. And development philosophy is something that can affect people's enjoyment of a game. So when you have two games in the same genre with different philosophies, comparisons are bound to happen.

    Quote Originally Posted by Shurrikhan View Post
    Player choice making a difference (e.g. choosing to follow Sylvanus in her path to break the cycle of death at any cost or Saurfang in his quest to return honor to his people, even if such was only temporary for obvious [spoilers] reasons), though I'd prefer a... better... take on it.
    That's actually an example of player choice not making a difference. And my chosen path made me "lose out" on a toy unless I choose the other path with another character. It made me quit Horde for Shadowlands, ugh. (Until being a BEDH draws me back again in the future.)
    (1)

  4. #34
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Note for the OP. FFXIV was originally designed for a PS3 which they eventually dropped support for. Additionally another impacting factor was FFXIV 1.0 was chewing up just about any PC that wasn't decently close to high end spec.

    1.0 did have its issues on its own from a gameplay side. At the same time I think it was also suffering because not nearly as many people as they expected from FFXI tried it or chose to stay with it if they did. The visuals were a gigantic leap in quality from FFXI, however FFXI was far more rich in content and most players still had untapped side quests stories or even main stories after playing that game for years. Additionally they likely weren't gaining new players from other MMO's at a rate they expected due to a combination of available F2P MMO's and I think WoW was still in that period of flooding TV with commercials featuring celebrities, getting ads on as many websites as possible, and taking up like 10 pages for ads in game magazines, etc. Anything to get its face plastered everywhere possible and whip up its fanboy/fangirl base into a frenzy to run around the internet proclaiming it the first MMO made and greatest game in existence.
    (0)

  5. #35
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,873
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by linayar View Post
    That's actually an example of player choice not making a difference. And my chosen path made me "lose out" on a toy unless I choose the other path with another character. It made me quit Horde for Shadowlands, ugh. (Until being a BEDH draws me back again in the future.)
    That's why I said I'd prefer a better take (than, just say, Sylv/Saur, Alders/Scryers, which of the four covenants to go with, etc.). But the XIV alternative is literally no choice at all, or the difference between a nod of affirmation and a sarcastic nod of affirmation.

    I prefer that as a soldier I can come to a given plotline with a different history, different preferences, etc., and act upon them. There's less of that than I'd like, and less well executed upon, but at least WoW gives that a genuine try.

    Yes, it does necessarily mean that some content is seen only on a second pass, but used well and sparingly I prefer that to pure linearity.
    (0)

  6. #36
    Player

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    Jul 2020
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    Quote Originally Posted by Shurrikhan View Post
    That's why I said I'd prefer a better take (than, just say, Sylv/Saur, Alders/Scryers, which of the four covenants to go with, etc.). But the XIV alternative is literally no choice at all, or the difference between a nod of affirmation and a sarcastic nod of affirmation.

    I prefer that as a soldier I can come to a given plotline with a different history, different preferences, etc., and act upon them. There's less of that than I'd like, and less well executed upon, but at least WoW gives that a genuine try.

    Yes, it does necessarily mean that some content is seen only on a second pass, but used well and sparingly I prefer that to pure linearity.
    I prefer the opposite. If both choices ended up being the same, then spare me the hassle of thinking hard of which choice to make only to not have the payoff that I wanted in making that choice and just give me an inconsequential but potentially humorous dialog option instead.

    Being "cheated" of my choice is worse to me than not having to make a choice.
    (0)

  7. #37
    Player
    Lily_Skye's Avatar
    Join Date
    Oct 2019
    Posts
    295
    Character
    Lily Sky
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Puremallace View Post
    TL'DR: Stop comparing the two. They are in extremely different development cycles in their lifetimes and use VERY different development philosophies.
    don tell me what to do
    (0)

  8. #38
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,659
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Taebok View Post
    Considering FF is taking a very similar path to destruction, probably not.
    Implementing cross server
    Way too many classes
    Destroying the economy
    Making crafting 1 button win/useless
    Forcing people to play "their way"
    It's like FF is determined to make every single mistake that WoW did
    I can give you almost every on that list, even if some are reaches. But how has cross server not been anything except a massive positive? A significant contributor to the disaster that was Gordias was not only its poor tuning but the fact if you weren't on an active raid server, you basically weren't going anywhere. Without cross world, you'd have Gilgamesh, Sarg and maybe Leviathan being a near requirement for any active raider.

    Now if you're talking about cross world visit. I can see the criticism better.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #39
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by OniKimoto View Post
    I personally am so sick of people telling me they have raid experience in WoW then think that it applies to FFXIV. I don't see how FFXIV raiding is comparable to WoW raiding, and I don't mean any offense by that but can please someone explain to me. It's quite frustrating not knowing! Halp a lala out.
    Having prior experience in a game of the same genre will help you play FFXIV whether you raided or not. All of the basic stuff you learn in WoW is applicable to FFXIV: how a trinity combat system works, knowing to be mindful of your gear, how to manage your money, how to navigate the world, how guilds/fcs work, and more.

    As for raiding, if you have raided a lot in WoW well you already have quite the advantage because you already know how a good team works. It's one thing to be really good at your class, but it's another thing altogether to know how to be an effective team player. Raiding in general trains you how to spot mechanics and how to quickly learn to deal with them. And of course it teaches you that a lot of kills are designed to not come easily. Many new raiders get shocked by how challenging raid content is, but if you raided in other games already you know that this is normal so you are far more likely to have the patience and resilience to put in the work to master the encounters.

    While the raiding environments are quite different in both games, there is a considerable overlap in what is considered useful knowledge and experience. I'm saying this as a person who raided extensively in WoW and now raids in FFXIV, while in a team of others with a similar raiding background.
    (1)

  10. #40
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by OniKimoto View Post
    I personally am so sick of people telling me they have raid experience in WoW then think that it applies to FFXIV. I don't see how FFXIV raiding is comparable to WoW raiding, and I don't mean any offense by that but can please someone explain to me. It's quite frustrating not knowing! Halp a lala out.
    WoW has more kinetic encounters and skilled play isn't always about standing in the right place, it's also about knowing your class well enough to get out of a tight spot and back into the encounter. It's less constantly predictable and more reactive you could say. The less persistently scripted encounter design means rotations are a bit simplified.

    Which is all to say, yes, they're pretty different.

    I did some Mythic raiding in WoW but I'm hot garbage at FFXIV.
    (0)

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