Page 3 of 3 FirstFirst 1 2 3
Results 21 to 29 of 29
  1. #21
    Player
    SigmaOZ's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    749
    Character
    Sigma Alpheratz
    World
    Faerie
    Main Class
    White Mage Lv 99
    You're talking about computer RAM or video RAM!?.


    My FFXIV uses less than 1.5 GB of computer RAM and around 4 GB of video RAM, all that at 4K resolution and max graphics settings.


    I agree that the game is getting really old in 2020, the best looking games use way more 4 GB of video RAM, sadly FFXIV is tied to Sony's latest console and so there's no way to expect a big upgrade, Square Enix will always adapt to the current PlayStation.


    The upcoming PS5 should dictate the new standards for this game, if said console has more that 8 GB of RAM/VRAM we could see a nice upgrade in graphics; I remember Yoshida saying he would the PS5 to give better dyeing palettes, the time has come and I will not accept any excuses now.
    (0)

  2. #22
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    806
    Character
    Khloe Stardew
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SigmaOZ View Post
    You're talking about computer RAM or video RAM!?.


    My FFXIV uses less than 1.5 GB of computer RAM and around 4 GB of video RAM, all that at 4K resolution and max graphics settings.


    I agree that the game is getting really old in 2020, the best looking games use way more 4 GB of video RAM, sadly FFXIV is tied to Sony's latest console and so there's no way to expect a big upgrade, Square Enix will always adapt to the current PlayStation.


    The upcoming PS5 should dictate the new standards for this game, if said console has more that 8 GB of RAM/VRAM we could see a nice upgrade in graphics; I remember Yoshida saying he would the PS5 to give better dyeing palettes, the time has come and I will not accept any excuses now.
    Sony will still adapt to the PS4. Limitations will be based off that console, once support drops for the PS4, then we may see something better but until then don't hold your breath.
    (0)

  3. #23
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Amnmaat View Post
    This is unacceptable, in my opinion:

    In 5.0 we shouldn't have to deal with dungeons which use zone lines like this:


    It takes away from the experience. I know they do this to prevent 2012 gaming laptops from exploding because of low RAM but let's be real, it's time they stop using these zone lines for everything. Sprinting to the castle would feel amazing in that situation, instead of once again being teleported to another room. Thoughts?
    I ran a simulation in my head about how this would look & feel if we spent 30seconds or about a Minute running across water to a giant castle which design is fully rendered in the game in a seamless transition....
    Conclusion--- it might be cool....the first 2 or 3 times. Otherwise, id feel like its dead air and wasted time from playing the game and Id end up bored and do something else while I wait for the dungeon to continue. After that first 2 or 3 times of AMAZING IMMERSION, id ask why did they do this instead of either pulling the castle closer so we are wasting less time here, or why cant we just teleport to a new zone?
    Basically...the Praetorium.
    (1)

  4. #24
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Zanarkand-Ronso View Post
    I ran a simulation in my head about how this would look & feel if we spent 30seconds or about a Minute running across water to a giant castle which design is fully rendered in the game in a seamless transition....
    Conclusion--- it might be cool....the first 2 or 3 times. Otherwise, id feel like its dead air and wasted time from playing the game and Id end up bored and do something else while I wait for the dungeon to continue. After that first 2 or 3 times of AMAZING IMMERSION, id ask why did they do this instead of either pulling the castle closer so we are wasting less time here, or why cant we just teleport to a new zone?
    Basically...the Praetorium.
    As I see it (and I COULD BE SO WRONG), they can make these grand backdrops because they know they'll just have you zone into the castle, so no biggie!. If they were to opt for seamless dungeons, there's no reason why they'd have to keep this as a huge, empty waterway that you simply run across.
    (1)
    Last edited by Skivvy; 09-09-2020 at 05:20 AM.

  5. #25
    Player Gothicshark's Avatar
    Join Date
    Nov 2015
    Location
    Northridge, Ca USA
    Posts
    562
    Character
    Marielle Sansoleil
    World
    Balmung
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Amnmaat View Post
    This is unacceptable, in my opinion:

    In 5.0 we shouldn't have to deal with dungeons which use zone lines like this:
    {snip}
    It takes away from the experience. I know they do this to prevent 2012 gaming laptops from exploding because of low RAM but let's be real, it's time they stop using these zone lines for everything. Sprinting to the castle would feel amazing in that situation, instead of once again being teleported to another room. Thoughts?
    The way they do dungeons is perfectly fine. I do think they need to fix the world maps now that they have flying, some zones don't make sense to be divided the way they are. Also, they need to make it so we can land on the hilltops and stand and walk around, the way we can in other expansions. But I'm going to use a term from another MMO "I don't want to sacrifice a raid tier for it." Which means I don't want them to stop what they are doing to fix that.
    (1)
    Last edited by Gothicshark; 09-09-2020 at 06:08 AM.

  6. #26
    Player
    Lily_Skye's Avatar
    Join Date
    Oct 2019
    Posts
    295
    Character
    Lily Sky
    World
    Lamia
    Main Class
    Red Mage Lv 90
    ps4 limitations
    (0)

  7. #27
    Player
    Addy's Avatar
    Join Date
    Apr 2019
    Posts
    50
    Character
    Ayame Mizuki
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Zanarkand-Ronso View Post
    I ran a simulation in my head about how this would look & feel if we spent 30seconds or about a Minute running across water to a giant castle which design is fully rendered in the game in a seamless transition....
    Conclusion--- it might be cool....the first 2 or 3 times. Otherwise, id feel like its dead air and wasted time from playing the game and Id end up bored and do something else while I wait for the dungeon to continue. After that first 2 or 3 times of AMAZING IMMERSION, id ask why did they do this instead of either pulling the castle closer so we are wasting less time here, or why cant we just teleport to a new zone?
    Basically...the Praetorium.
    See I wouldn't mind the 30 or so seconds if they weren't afraid of putting more than two to four trash packs between bosses. It honestly would break up the samesies feeling that I get in every dungeon with a different coat of paint that they've been doing lately. It honestly might make dungeons a bit more fun, and that would be a good thing XD.
    (0)

  8. 09-09-2020 11:07 AM
    Reason
    For some reason it posted twice

  9. 09-09-2020 01:18 PM
    Reason
    Corrected.

  10. #28
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Zorvan View Post
    You know wrong. Perhaps read a notice once in a while (like 2 years ago), maybe? https://na.finalfantasyxiv.com/lodes...26bb168047042a or https://support.na.square-enix.com/f...5382&kid=67500
    End of 32 bit Windows support does not imply this game is 64 bit.

    But yes, FFXIV.exe is 64 bit (checked using procexp) so it is console limitations.
    (0)
    Last edited by tymora; 09-09-2020 at 01:29 PM.

  11. #29
    Player
    Sumea's Avatar
    Join Date
    Sep 2020
    Location
    Limsa Lominsa
    Posts
    32
    Character
    Duel Macska
    World
    Phoenix
    Main Class
    Scholar Lv 76
    You guys realize that this game used to run on PS3? And there is lot of Technological Debt for that. The engine itself is still in core, super upgraded PS3 engine because "just upgrade the engine" etc is very hard.
    We are still, in sense, playing a semi-upgraded PS3 game and it shows. For now, we deal with it or play something else.

    We could also demand motion captured cutscenes and actual lip syncing and stuff like that but...

    You know... Or you don't and just be that way too I guess it is OK too.

    To "fix" this all, is to ask YoshiP and company to ARR yet again.
    (2)
    Last edited by Sumea; 09-09-2020 at 11:47 PM.

Page 3 of 3 FirstFirst 1 2 3