Quote Originally Posted by YusiKha View Post
Potencies can change - but the listed values are important so that we can gauge how you'd want the class to be played. As it stands, 'poisoning arts' is worse than Ruin2 outside of setting up mutation (a skill gained 30 levels later). And a skill that is literally only used to enhance another can just be part of the other skill.

The 'Ruin2 loss' I was talking about is the 80 potency damage loss you get from needing to weave skills. The fact that SCH and WHM need to constantly give up damage to reach the same healing potential as AST.



What's the point in it existing over Art of War then? It'll be an 'upkeep' buff in fights with 2 targets, instead of AoW's Broil replacer. But at 3+ targets it's back to spammy times. It doesn't even hold Miasma2's usage as close-range-but-better-Ruin2.



While the learning journey is important, you spend more time in endgame content, which is where the skills matter the most. It also aids readability so that people can look at your proposed ideas all together for how the gameplay of the job will change.

And on the topic of your rework changing the gameplay...

It just doesn't. The changes that you've done would barely impact the way that Scholar is played. You've given Selene some cool things for trash packs, but made her absolutely useless in Trials and Raids. The worst part is that Eos will still be used in dungeons over selene. SCH struggles to heal them without the fairy, and if the only healing that Selene can contribute is a 105p embrace, then she's getting binned for Eos.
The aetherflow you've added is nice, but it doesn't make up for the further need to weave that you've added. You haven't even touched exceedingly niche skills like like Deployment Tactics and Emergency Tactics.
sorry to hear u talk like that and that is how u feel but i feel your missing key elements in mechanics and skills and also focuses too much on trial and raids that u ignore the other content people do such as alliance and dungeons or even open map hunting. dont forget you have content that sync you to lower level like roulettes and even ultimates where if a job skills aren't spread right can cause it to struggle severely as you pointed out with sch healing

true sch has trouble healing in dungeons without the fairy but that also because he cant stop mobs and lost pretty important dps tools that help him do those.
while eos is good cause she has healing i feel u missed the effects selene brings in dungeon such as stun which mitigate damage or even stop casting and minimun debuff which is a dps increase.

also it appears your giving some spells unintended meanings such as replacements to other skills when their function differently from one another. like AOW isnt a broil replacer since its designed to be aoe and deals less damage then broil itself and even ruinII or making it usage as close-range-but-better-Ruin2 as its purpose when it wasnt even my intention to make it as ruin II.

even niche skills like deployment tactics and emergency tactics shouldn't be overlooked and its sometimes those niche spells that contribute to your feeling in the fight.

as i said potencies can always change and i might change it after reading a few reviews, but i feel the main purposes of the fairies and the poison stacks mechanic is seen. i will ask again if you having difficulty to understand and follow ,would you prefer if i change the explanation to be by mechanic parts of the kit and then show the level layout of the skills?