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  1. #11
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by YusiKha View Post
    Not sure why you’re listing the levels that skills are learnt at - it just disorganises the final list, and with no writeup on why, doesn't really serve a purpose at all.

    There’s an awful lot of potency decreases to the Fairy’s skills to cut their cooldowns. I see what you’re going for - weaker heals but more frequent healing.
    That would be good, but SCH is already short on efficient weave slots (3 per minute). You seem to be adding more oGCD actions without giving us ways to use them without eating the Ruin2 loss.
    The extra 1 Aetherflow per minute per minute would have been nice, but it's increased total weaves from 4 (AF + 3ED) to 6 (2AF + 4ED), and that's not even mentioning the lost weaves from Dissipation going.

    The only new instant tools you've provided are:
    Dark - 100 + (3 ticks of 30) = 190 Potency
    Poisoning Arts - (10 ticks of 20) = 200 Potency
    Both worse than Ruin 2
    tnx for the replay.
    as i said before potencies can change so it less important,its more about the playstyle.
    ruin 2 is not ogcd and it still there so i dont understand what u mean by losing it.

    also notice that dark is your aoe spell instead of AOW. it isnt single target or meant to replace ruin 2 for mobility and single target damage.

    mentioning the levels there is to show the order of learning stuff cause its not just about the final level its also how u get there as well that is important.

    the skills withtout descriptions are existing skills that simply weren't modified. u can see them at the job guide at the ff14 site.

    would you prefer il divide it by mechanics first and then show the level tree?
    (0)
    Last edited by CrimsonGunner; 09-10-2020 at 04:11 AM.

  2. #12
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by CrimsonGunner View Post
    tnx for the replay.
    as i said before potencies can change so it less important,its more about the playstyle.
    ruin 2 is not ogcd and it still there so i dont understand what u mean by losing it.
    Potencies can change - but the listed values are important so that we can gauge how you'd want the class to be played. As it stands, 'poisoning arts' is worse than Ruin2 outside of setting up mutation (a skill gained 30 levels later). And a skill that is literally only used to enhance another can just be part of the other skill.

    The 'Ruin2 loss' I was talking about is the 80 potency damage loss you get from needing to weave skills. The fact that SCH and WHM need to constantly give up damage to reach the same healing potential as AST.

    Quote Originally Posted by CrimsonGunner View Post
    also notice that dark is your aoe spell instead of AOW. it isnt single target or meant to replace ruin 2 for mobility and single target damage.
    What's the point in it existing over Art of War then? It'll be an 'upkeep' buff in fights with 2 targets, instead of AoW's Broil replacer. But at 3+ targets it's back to spammy times. It doesn't even hold Miasma2's usage as close-range-but-better-Ruin2.

    Quote Originally Posted by CrimsonGunner View Post
    mentioning the levels there is to show the order of learning stuff cause its not just about the final level its also how u get there as well that is important.
    the skills withtout descriptions are existing skills that simply weren't modified. u can see them at the job guide at the ff14 site.
    would you prefer il divide it by mechanics first and then show the level tree?
    While the learning journey is important, you spend more time in endgame content, which is where the skills matter the most. It also aids readability so that people can look at your proposed ideas all together for how the gameplay of the job will change.

    And on the topic of your rework changing the gameplay...

    It just doesn't. The changes that you've done would barely impact the way that Scholar is played. You've given Selene some cool things for trash packs, but made her absolutely useless in Trials and Raids. The worst part is that Eos will still be used in dungeons over selene. SCH struggles to heal them without the fairy, and if the only healing that Selene can contribute is a 105p embrace, then she's getting binned for Eos.
    The aetherflow you've added is nice, but it doesn't make up for the further need to weave that you've added. You haven't even touched exceedingly niche skills like like Deployment Tactics and Emergency Tactics.
    (0)

  3. #13
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by YusiKha View Post
    Potencies can change - but the listed values are important so that we can gauge how you'd want the class to be played. As it stands, 'poisoning arts' is worse than Ruin2 outside of setting up mutation (a skill gained 30 levels later). And a skill that is literally only used to enhance another can just be part of the other skill.

    The 'Ruin2 loss' I was talking about is the 80 potency damage loss you get from needing to weave skills. The fact that SCH and WHM need to constantly give up damage to reach the same healing potential as AST.



    What's the point in it existing over Art of War then? It'll be an 'upkeep' buff in fights with 2 targets, instead of AoW's Broil replacer. But at 3+ targets it's back to spammy times. It doesn't even hold Miasma2's usage as close-range-but-better-Ruin2.



    While the learning journey is important, you spend more time in endgame content, which is where the skills matter the most. It also aids readability so that people can look at your proposed ideas all together for how the gameplay of the job will change.

    And on the topic of your rework changing the gameplay...

    It just doesn't. The changes that you've done would barely impact the way that Scholar is played. You've given Selene some cool things for trash packs, but made her absolutely useless in Trials and Raids. The worst part is that Eos will still be used in dungeons over selene. SCH struggles to heal them without the fairy, and if the only healing that Selene can contribute is a 105p embrace, then she's getting binned for Eos.
    The aetherflow you've added is nice, but it doesn't make up for the further need to weave that you've added. You haven't even touched exceedingly niche skills like like Deployment Tactics and Emergency Tactics.
    sorry to hear u talk like that and that is how u feel but i feel your missing key elements in mechanics and skills and also focuses too much on trial and raids that u ignore the other content people do such as alliance and dungeons or even open map hunting. dont forget you have content that sync you to lower level like roulettes and even ultimates where if a job skills aren't spread right can cause it to struggle severely as you pointed out with sch healing

    true sch has trouble healing in dungeons without the fairy but that also because he cant stop mobs and lost pretty important dps tools that help him do those.
    while eos is good cause she has healing i feel u missed the effects selene brings in dungeon such as stun which mitigate damage or even stop casting and minimun debuff which is a dps increase.

    also it appears your giving some spells unintended meanings such as replacements to other skills when their function differently from one another. like AOW isnt a broil replacer since its designed to be aoe and deals less damage then broil itself and even ruinII or making it usage as close-range-but-better-Ruin2 as its purpose when it wasnt even my intention to make it as ruin II.

    even niche skills like deployment tactics and emergency tactics shouldn't be overlooked and its sometimes those niche spells that contribute to your feeling in the fight.

    as i said potencies can always change and i might change it after reading a few reviews, but i feel the main purposes of the fairies and the poison stacks mechanic is seen. i will ask again if you having difficulty to understand and follow ,would you prefer if i change the explanation to be by mechanic parts of the kit and then show the level layout of the skills?
    (0)

  4. #14
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    Quote Originally Posted by Eloah View Post
    It's not so much that it bothers me, so much as Mix and Compound are skills heavily associated with Chemist/Salve-Maker. Changing it to Overdose or another medical term might be better.
    Okay, to be fair, FFV's Chemist was originally going to be Scholar. That's why Chemist has what was Scholar's trait to double the effectiveness of potions.

    Regarding the op, reading over the proposed changes, this doesn't really change any of Scholar's inherent problems, other than removing the trash that is Dissipation.

    Sure, you put some poisons back in, but they don't really add anything interesting. Selene has some uniqueness again, but it's interior to whatever Eos brings. You keep summons at low level which absolutely breaks Scholar in low level content. Scholar still lacks healing potential as they're mostly tied to shields. You didn't even do anything to Fey's Union but give a defense buff with Selene. Fey's Union/the Fairy gauge didn't do anything for SCH's playstyle. From what I'm reading, this just adds even further clunk to a job that's already suffering from very disparaging design ideas.
    (0)
    Last edited by inhaledcorn; 09-20-2020 at 02:10 AM.

  5. #15
    Player
    glamazon's Avatar
    Join Date
    Jul 2019
    Posts
    227
    Character
    Glamazon Amazonia
    World
    Mateus
    Main Class
    Astrologian Lv 98
    Since this is face based can we create illusions (dots) that help us fight? Maybe a swarm of faeiries
    (1)

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