
Originally Posted by
AnotherPerson
Had to go through old footage to double check, the continuation of that quote goes on to say "I screamed myself hoarse when that Temple Knight slipped past his guard and ran him through!". Apologies, this quote wasn't related to Living Dead. It turns out that it implied Frey was using Dark Dance - a skill that gave increased parry rate or evasion rate if Dark Arts was activated and he lost on RNG. He was also using the old blood price effect - where you were supposed to take more hits to generate blood gauge. The effect of something 'dark and twisted' was probably the damage turning into part of the blood gauge.
Took a huge exmaination on DRK's skillset evolution & changes. They had janky mitigations like Dark Dance (evasion worked against Blood Price effect to restore MP), Low Blow + Low Blows Trait (30% reset chance on Low Blow on parry), but they also had Reprisal, Shadow wall, and Dark Mind. Old Dark Knights weren't known for their mitigations, but rather taking hits and sacrificing a portion of their HP to do more damage via Dark Arts. They were more known for healing by doing damage. By StB, With Abyssal Drain (being a spammable ability but at 120 potency), Quietus, Dark Arts, the old Dark Knight could damage sustain very well against lots of enemies. They also had Sole Survivor that restored 20% HP/MP if target dies. Dark Knights weren't exactly known for their powerful mitigations, rather they had more unorthodox mitigative defense skills in conjunction with their sustain skills before the homogenization for tanks and healers. They aren't as simple tanky as Paladins with their shields or strong innate sustain tank like WAR. They were more closer resembled to caster tanks because of their Dark Arts allowing them to heal by spending MP and then taking damage with blood price and using blood weapon to restore MP.
Post-homogenization, they get more overall mitigations like all tanks but they haven't gotten much to replace the damage sustain and unorthodox mitigation besides The Blackest Night. Truthfully speaking, parry was moved over to GNB with camouflage. Looking at how their defensive skills were initially designed, the original Edgy boi Dark Knight's mitigation was not supposed to be designed to be as strong as PLD or WAR in terms of mitigation but rather focuses more on sacrificing a portion of their HP to do more damage. Dark Arts being adjusted, abyssal drain and sole survivor being changed and removed, and blood price being removed leaves somewhat of a huge hole for Dark Knights kit and healing up has been slightly more difficult with the increased HP values. However, even with the old kit, Living Dead wasn't supposed to be a resilient defensive cooldown, but there were many ways to get your HP back up easier. It seems that Dark Knights just need to get more damage sustain skills back, but that would require giving Dark Knights their MP management skills and MP management gameplay back. However, the lv 70 capstone skill The Blackest Night pretty much incentivize the Dark Knight to never let their HP fall low enough that they would have to rely on their invulnerability.