Quote Originally Posted by AnotherPerson View Post
I'd agree with you here. The effect can be a trait tied to living dead that changes walking dead automatically at lv 70.
I was thinking of, again, a job general mechanic, rather than necessarily removing the button-press from Living Dead.

For instance, if DRK had some worthwhile self-healing and that healing was increased with %HP missing (including whatever fatal damage is stored by Living Dead or its replacement), then DRK's core mechanic would have a great synergy with its invuln.

Yes, it wouldn't remove the excess/fatal damage entirely, as per Holmgang, but it'd at least offer something in turn. That'd make it technically the worst invuln, at least if not for its pre-stage, but that in turn allows you to place it on a lower CD despite DRK being able to use it to survive lesser cheeses even without a healer. Better yet, it sets a precedent that invulns needn't waste other mitigation CDs.