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  1. #3
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Fynlar View Post
    Why should DRK's invuln be automatic whereas all the other tanks' invulns aren't?
    To play devil's advocate here, but DRKs invuln isnt quite like the others.

    Broadly speaking, it is the only invuln in the game that needs a second person to use it correctly. Hallowed Ground is straight forward Invuln, Holmgang and SuperBolide just reduce HP to one but both classes have self healing so you dont die instantly, and even then you can techincally pop a pot (I know its not super effective but it's something), so you got even the smallest amount of cushion.

    LD is if it activates, you die unless your healed for your HP. DRK has no way to fully restore their own HP in the time frame to allow for this. This exception makes it drastically different than others. Technically speaking, its the longest invuln in the game at 20 seconds max, but thats only if you really plot that out and take fatal damage on the last second, and then get fully healed on the last second. In reality, unless its a tankbuster thatll kill you for sure otherwise, you sometimes end up in situations where your healers stop healing you to pop LD but you dont quite take fatal damage. So your HP gets low but LD doesnt pop cause you dont die, then something crits you and you die before your healer can react. It's a janky Invuln.

    Now rather than have it proc automatically. What would be better actually would be to have it operate more like Excog, kinda. If you take fatal damage, the LD state procs and you dont die just like normal. You need to be healed for your HP. However if the effect drops off and you havent taken fatal damage, the skill heals you for a percentage of your max hp (Let's say 50%). Now if it doestn pop you get a huge restore so youre still safe for using it, but if it does pop, well better hope your healer is on top of it. It also gives it practicality in solo content as well. HP running low and your starting to worry? Pop LD, mitigate to hell and have it fall off for the restore. This gives you some level of skill in using it too.

    Other things that could be done to make it more functional would be to change how the LD effect operates. Have it reduce self healing to 0 - so you cant self heal no matter what. However, if you leave combat before the effect ends, it doesnt kill you. It just falls off with you at 1 hp. Again, to give you some level of survivability, if you manage to kill your enemy in the time frame LD goes off, you dont die at the end of it cause you cant get your HP up.
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    Last edited by Melichoir; 09-09-2020 at 01:49 AM.

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