Quote Originally Posted by Seraphor View Post
Indeed.

The main issue with LD is how you're completely reliant on the healer to execute your job mechanic.
It needs to be able to be used and resolved by yourself.
I think that it should take any remaining HP off your MP first.
For example, lets say you get healed to 20% HP, leaving 80% required to survive.
If you have at least 80% of your MP, you lose that instead. Less than 80% MP you still die, but at least you have the opportunity to resolve it yourself with resource management.
Then what about holmgang and GNB's invuln skills? They both set you to 1 hp and render you psudo-invincible for WAR and 8 seconds of invuln for GNB. When those end and you don't receive any healing you just die. Hallowed just flat out makes you invulnerable with no caveats. That's been a constant issue with the tank invuln skills. Hallowed will forever be the best one functionally and SE's refusal to ether outright nerf it or just re-align the other tanks to do the same thing.