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  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Fynlar View Post
    Why should DRK's invuln be automatic whereas all the other tanks' invulns aren't?
    Indeed.

    The main issue with LD is how you're completely reliant on the healer to execute your job mechanic.
    It needs to be able to be used and resolved by yourself.
    I think that it should take any remaining HP off your MP first.
    For example, lets say you get healed to 20% HP, leaving 80% required to survive.
    If you have at least 80% of your MP, you lose that instead. Less than 80% MP you still die, but at least you have the opportunity to resolve it yourself with resource management.
    (10)

  2. #2
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Seraphor View Post
    Indeed.

    The main issue with LD is how you're completely reliant on the healer to execute your job mechanic.
    It needs to be able to be used and resolved by yourself.
    I think that it should take any remaining HP off your MP first.
    For example, lets say you get healed to 20% HP, leaving 80% required to survive.
    If you have at least 80% of your MP, you lose that instead. Less than 80% MP you still die, but at least you have the opportunity to resolve it yourself with resource management.
    Then what about holmgang and GNB's invuln skills? They both set you to 1 hp and render you psudo-invincible for WAR and 8 seconds of invuln for GNB. When those end and you don't receive any healing you just die. Hallowed just flat out makes you invulnerable with no caveats. That's been a constant issue with the tank invuln skills. Hallowed will forever be the best one functionally and SE's refusal to ether outright nerf it or just re-align the other tanks to do the same thing.
    (4)

  3. #3
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,617
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Seraphor View Post
    Indeed.

    The main issue with LD is how you're completely reliant on the healer to execute your job mechanic.
    It needs to be able to be used and resolved by yourself.
    I think that it should take any remaining HP off your MP first.
    For example, lets say you get healed to 20% HP, leaving 80% required to survive.
    If you have at least 80% of your MP, you lose that instead. Less than 80% MP you still die, but at least you have the opportunity to resolve it yourself with resource management.
    This still penalizes Dark Knight as it's the only invuln where you can lose damage. In fact, it may actually be a gain for healers to let LD eat your MP if they lack oGCDs because healer DPS is comically high nowadays. All they need to do is slap a healing component on LD and leave it at that. Yes, it effectively becomes edgier Holmgang but if we're being honest, Superboilde is just Persona Hallowed Ground.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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