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  1. #1
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Hycinthus View Post
    I think with a lot of new players nowadays, there should be an in-game tutorial that teaches the abilities of other jobs that you need to watch out for.
    I honestly want a "Hall of the Master" successor to the "Hall of the Novice". Instead of just doing things in the little arena, have it be role-specific solo content using an NPC party; it's feasible now that we have the Trust AI system. Fight a large group of mobs, fight a smaller group with one or two mobs that need to be dealt with (interrupted/stunned), fight a boss with mechanics... something like that. For healers, have an NPC DRK that uses Living Dead, and so on.

    At the end, you could have the NPC observing the group give you in-world feedback in the form of a little report. Things like noting to a healer that they could have applied more DoTs or done more DPS, explaining why the tank died to the Walking Dead debuff, noting to a tank that they could've used cooldowns at various places, etc. I suspect a lot of players would find that useful, since they'd be able to get advice at their own pace. And the feedback would probably be a *lot* more useful than just using training dummies or hitting up Stone, Sea, Sky.

    It could even be presented in-world as training offered by the Scions of the Seventh Dawn for their members.

    (But that's hardly specific to Living Dead, just something that would help in explaining it to players.)
    (1)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  2. #2
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    758
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by EaMett View Post
    Healers should technically notice you using it. With that said, simple chat messages for LD aren't too intrusive, so you can def make a notification.

    LD is absolutely fine to use if you're with a WHM and he has bene up. With time you'll learn to keep track of benediction. It can even be used in a planned manner with WHM and give you and your healer many benefits by reducing the need to heal you for 10s. If there is no WHM present you want to avoid using LD. If it's an emergency and you're about to die, you can pop it in order to survive 10 more seconds. That can be the difference between a wipe or clearing a pack of mobs. But expect to die at the end of it.
    Any other use of LD should be planned out with your party/healers.
    After we take the fatal blow and WD activates and we are left with 1 HP, does taking more damage or getting hit by AOE kill us? Or are we fully invulnerable still?
    (0)

  3. #3
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Hycinthus View Post
    After we take the fatal blow and WD activates and we are left with 1 HP, does taking more damage or getting hit by AOE kill us? Or are we fully invulnerable still?
    You keep taking damage but it will not kill you for the full 10s duration of WD. Your HP will just sit at 1. If a healer heals you above that, you will lose hp as the mobs hit you. So in that sense, you aren't exactly invulnerable, ever. You're just unkillable. GNB and PLD are the only tanks that benefit from being invulnerable and don't take any damage when hit.
    (1)

  4. #4
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    I firmly believe that the doom debuff needs to go(That's essentially what walking dead is) regardless of what other changes Living Dead may receive.
    Why do we need a move that has the potential to kill you in an MMO that is striving to be accessible?

    Heck, just having Walking dead drop you to 1 HP would be a massive improvement, without further bloating the amount of text in the skill's already convoluted description.

    TBN would work so well with Walking Dead if it just dropped your HP to 1 instead of brutally KOing you.
    (0)
    Last edited by Tranquilmelody7; 09-10-2020 at 09:26 AM.

  5. #5
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Fynlar View Post
    If someone is planning to use LD for an anticipated fatal hit though, like I said, there is no difference between activating LD immediately before it or activating it 10 seconds prior. Either way, you can stop healing them until WD is triggered by the tank buster or whatever. Again, any time before WD activates, LD is doing nothing for you, ergo it does not count as artificial extended "invuln time".

    The 20 seconds thing is a myth, whether you care to believe that or not. I understand that it is a flawed invuln skill and that people want to desperately cling to any sort of thing they can that will make the ability sound better than it actually is, but the 20 seconds thing just isn't it. It's easily refuted.
    and....

    Quote Originally Posted by WhyAmIHere View Post
    As for the "it lasts 20 seconds!!"

    It doesn't.
    Living Dead lasts for 10s, and Walking Dead lasts up to 10s. You can have LD shift into WD at any point in those 10 seconds, and WD can be cleansed almost whenever in those 10 seconds. Holmgang's one deficit to it's duration is more felt in multi-enemy situations if used on a target that dies, whereby you lose Holm. Learned that the hard way. Living Dead doesn't do jack-all but allow WD to trigger. "But it's a sign to your healers to not heal you!" So? I've been not-healed by my healers enough to say LD isn't any more an incentive than anything else for me to just be left sitting with a regen and TBN on me.
    Christ Crispies...

    Quote Originally Posted by Melichoir View Post
    ...In the most ideal situation, it would be roughly 10 seconds in the activation phase so no heals necessary, take fatal damage at the last moment which activates Walking Dead, about 10 seconds of that before you get the necessary HP to stop WD from killing you. This gives you technically around 20 seconds of 'invuln', or rather 20 seconds of time where you technically cant be killed IF timed perfectly....
    You have, at max in the most ideal of situations, a 20 second window where you cannot die to most mechanics in the game once you press Living Dead and activate the skill. The only place to go is not die (wasting the WD phase) or take fatal damage and pop WD and not take further fatal damage for 10 seconds. You no longer need to mitigate for yourself at that point, nor do healers need to be concerned with your HP for a temporary period of time. This means they can spend their time doing other things, like getting in a few GCD damage spells or handling other mechanics.

    The question is does it play out that way where you get a max effect out of it? Usually no. Normally you would use it before a fatal tank buster cause it's easiest used that way, but you could pop it earlier than the buster and not worry about other damage so long as you dont take fatal damage before you need to. As for cleansing WD, yeah you can do it whenever, but if you got a WHM with Bene, theyre a bad WHM if they pop that bene the instant WD procs. There is no need to do it then. Normally most WHM will wait till around 2 seconds remaining on WD to pop bene. Other healers might have to start healing you sooner cause of the nature of the skill, but thats a separate issue.

    Im not defending the skill cause I think its fine, but rather this concept that "Oh, its only a few seconds" or "its not really that long a skill" or what not isnt accurate. The reason why the skill has that heavy burden of being healed for a value equal to your HP is solely because of the potential effect the skill has. The fact you can essentially stop receiving heals for 20 seconds at most would be a pretty big boon in most fights. Conceptually it is incredibly strong, but how it actually plays out is another story. People dont abuse the LD phase because of how jank it is to begin with. A random SCH shield or reprisal from your cotank can mitigate enough damage where you dont take the fatal hit like you plan, LD falls off, and you get critted at low hp and die. The fact its harder for SCH and AST to heal you up, while WHM is just push Bene and win makes it unusual, or the fact that you can actually wipe out the invuln effect early through healing (of all things) makes it a liability as a invuln. Pair this with the fact that DRK has some of the best mitigation as a tank thanks to TBN, its really not an ideal Invuln. It doesnt synergize with it's own kit.

    Frankly with how the DRK kit is currently, it would actually make more sense (kit wise) for DRK to have Holmgang, and WAR to have LD simply cause DRK can TBN themselves at the end of Holm gang as to not take fatal damage at 1 hp, and War actually has the ability to self heal up to 100% hp when LD pops. Even thematically it feels like it might make more sense - Lashing yourself to another target, refusing to go down in a brutal act of attrition for DRK, and refusing to fall and coming back from the brink of Death as a Warrior through bloodlust.

    Point is skill is jank. It offers up the longest 'invuln' period of all the invulns, but only on a technicality. It is easily the worst invuln of all 4.
    (0)

  6. #6
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by baldman89 View Post
    quick suggestion, just wanna see what the community thinks.

    I would like to see Living Dead made into a passive trait. all of its skill text and actual application is fine. i believe it should simply be a passive trait, instead of active use
    This would make the DRK unkillable as his Doom could be cleared every time he hits 0 hp and Living Dead procs.
    (0)

  7. #7
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,998
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    This would make the DRK unkillable as his Doom could be cleared every time he hits 0 hp and Living Dead procs.
    Presumably, it would still have a cooldown. The only change proposed was that you wouldn't have to manually activate LD.
    (1)

  8. #8
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Hey lads what if, just a what if, Living dead could be applied to others as well, like you can choose to use it on another tank.
    (0)

  9. #9
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    That depends on how much you dislike them.
    (1)

  10. #10
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,998
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I wouldn't mind other people using Living Dead on me. It doesn't do anything to you unless you were going to die anyway.

    Now Rescue, on the other hand...
    (0)

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