


>AD heals as much as chaotic cycloneAbyssal drain is a very potent self-healing ability that, when used properly, is capable of healing a similar amount of hp to a WAR's chaotic cyclone as well as soul eater having the same hp restoration as Storm's Path so WAR and GNB being able to self-heal is a moot point.
Then when we're talking about MP conversion then why should PLD not have their MP used for hallowed?
My point is: All the tank invulns should just be the flat 10 seconds of invuln on the... is it 10ish minutes CD? I appreciate that they tried to keep to the job theme, but Hallowed Ground is the only Invuln CD that doesn't have some kind of functionality issue.
Bro do you even tank?
WAR has Thrill, Nascent, and Equilibrium as self-heals, all of which make AD look like an infant in scale to how powerful they are.
"...10 seconds of invuln on the... is it 10ish minutes CD?"
...yeah you don't know tanks. NONE of the tanks invulns have a recast of 10 minutes. We've got Holmgang at 4min, Living Dead at 5min, Superbolide at 6min, and Hallowed at 7min recast.
Pardon me for not knowing the specific CD timer of a specific ability off of the top of my head in a role I don't play as often as others.>AD heals as much as chaotic cyclone
Bro do you even tank?
WAR has Thrill, Nascent, and Equilibrium as self-heals, all of which make AD look like an infant in scale to how powerful they are.
"...10 seconds of invuln on the... is it 10ish minutes CD?"
...yeah you don't know tanks. NONE of the tanks invulns have a recast of 10 minutes. We've got Holmgang at 4min, Living Dead at 5min, Superbolide at 6min, and Hallowed at 7min recast.
However, I am aware that for self-healing DRK doesn't have much but that doesn't change much of anything since I've seen AD heal a pretty crazy amount of HP on large mob packs.
But hey, I'm trying to be civil. Not fling subtle insults. Please do come back when you're done with them. :3



maybe if you can be less disingenuous? You claimed DRK had a good healing ability in Abyssal Drain. You compared it to chaotic cyclone. Chaotic Cyclone by itself doesn't even heal, it only does when used with nascent flash. You did not clarify you meant single target nor AoE, so that miscommunication is also your fault.Pardon me for not knowing the specific CD timer of a specific ability off of the top of my head in a role I don't play as often as others.
However, I am aware that for self-healing DRK doesn't have much but that doesn't change much of anything since I've seen AD heal a pretty crazy amount of HP on large mob packs.
But hey, I'm trying to be civil. Not fling subtle insults. Please do come back when you're done with them. :3
You demonstrated a clear lack of understanding on a matter, and I called out your lack of understanding on it, and instead of just saying "My bad, I don't really tank much" and move along, you wanna act like a victim, "how dare I be insulted?!" You made a mistake, I called you wrong. Being told you're wrong isn't an insult, get over it.


First, this belongs in the tanking thread. Second, holmgang only makes it so your HP can't go below 1.
Third, I think it should be changed so instead of instana dead it should converts all remaining MP to HP on a percentage ratio of 2:1. 100% MP gives back 50% HP back and so on.
Yes Holmgang makes it so you can't drop below 1 hp, but if you keep the warrior from hitting 1 hp then what's the point of them having used their invuln in the first place then?First, this belongs in the tanking thread. Second, holmgang only makes it so your HP can't go below 1.
Third, I think it should be changed so instead of instana dead it should converts all remaining MP to HP on a percentage ratio of 2:1. 100% MP gives back 50% HP back and so on.


While creatively, it isn't a bad idea, that would put DRK at a disadvantage in terms of damage. Many fights (particularly in Savage) have strats that involve actively using invulns, and with your idea, that would really hamper DRK's damage output as they'd have to "waste" MP on a non-DPS action. Even TBN is dps neutral when used properly since it essentially refunds the used MP.First, this belongs in the tanking thread. Second, holmgang only makes it so your HP can't go below 1.
Third, I think it should be changed so instead of instana dead it should converts all remaining MP to HP on a percentage ratio of 2:1. 100% MP gives back 50% HP back and so on.
If every single invuln had a damage reducing side effect, this might not be so bad, but since they don't, this change would hurt DRK more than their current invuln does. It's wonky, but at least with healers who are on top of things/a Whm with Bene, there's not too much to worry about.



I can't get my healers to top me off when I bust it and spam 5 chatlines with alarms, how often do you think they'd notice that "living dead" debuff pop up?
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?


Same thing can said for living dead, whats your point? I was correcting you saying its set to 1 which it does not.


This has been discussed for years in the tank forums, a million different suggestions have been made to make the skill better and SE hasn't listened to any of it, i doubt theyre going to start listening to it as soon as you post it on the general discussion forums.
2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.
(Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)
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