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  1. #1
    Player
    baldman89's Avatar
    Join Date
    Nov 2015
    Posts
    1
    Character
    Ma'gus Zeal
    World
    Zalera
    Main Class
    Paladin Lv 70

    DRK skill: Living Dead

    quick suggestion, just wanna see what the community thinks.

    I would like to see Living Dead made into a passive trait. all of its skill text and actual application is fine. i believe it should simply be a passive trait, instead of active use
    (3)

  2. #2
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Why should DRK's invuln be automatic whereas all the other tanks' invulns aren't?
    (15)

  3. #3
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Fynlar View Post
    Why should DRK's invuln be automatic whereas all the other tanks' invulns aren't?
    Indeed.

    The main issue with LD is how you're completely reliant on the healer to execute your job mechanic.
    It needs to be able to be used and resolved by yourself.
    I think that it should take any remaining HP off your MP first.
    For example, lets say you get healed to 20% HP, leaving 80% required to survive.
    If you have at least 80% of your MP, you lose that instead. Less than 80% MP you still die, but at least you have the opportunity to resolve it yourself with resource management.
    (10)

  4. #4
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Seraphor View Post
    Indeed.

    The main issue with LD is how you're completely reliant on the healer to execute your job mechanic.
    It needs to be able to be used and resolved by yourself.
    I think that it should take any remaining HP off your MP first.
    For example, lets say you get healed to 20% HP, leaving 80% required to survive.
    If you have at least 80% of your MP, you lose that instead. Less than 80% MP you still die, but at least you have the opportunity to resolve it yourself with resource management.
    Then what about holmgang and GNB's invuln skills? They both set you to 1 hp and render you psudo-invincible for WAR and 8 seconds of invuln for GNB. When those end and you don't receive any healing you just die. Hallowed just flat out makes you invulnerable with no caveats. That's been a constant issue with the tank invuln skills. Hallowed will forever be the best one functionally and SE's refusal to ether outright nerf it or just re-align the other tanks to do the same thing.
    (4)

  5. #5
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SomeRandomHuman View Post
    Then what about holmgang and GNB's invuln skills? They both set you to 1 hp and render you psudo-invincible for WAR and 8 seconds of invuln for GNB. When those end and you don't receive any healing you just die. Hallowed just flat out makes you invulnerable with no caveats. That's been a constant issue with the tank invuln skills. Hallowed will forever be the best one functionally and SE's refusal to ether outright nerf it or just re-align the other tanks to do the same thing.
    Both WAR and GNB have self healing skills, and if you defeat the enemies in that time, you're good.
    If DRK does it, they're dead either way.

    It wouldn't be fool proof.
    DRK too could only recover a fraction of their HP, which would mean they'd have to conserve MP in advance to survive, which is unlikely, but at least it would be possible.
    Plus losing all that MP is still a penalty as you need MP for TBN.
    (4)

  6. #6
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    First, this belongs in the tanking thread. Second, holmgang only makes it so your HP can't go below 1.
    Third, I think it should be changed so instead of instana dead it should converts all remaining MP to HP on a percentage ratio of 2:1. 100% MP gives back 50% HP back and so on.
    (5)

  7. #7
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    I can't get my healers to top me off when I bust it and spam 5 chatlines with alarms, how often do you think they'd notice that "living dead" debuff pop up?
    (5)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  8. #8
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Seraphor View Post
    Both WAR and GNB have self healing skills, and if you defeat the enemies in that time, you're good.
    If DRK does it, they're dead either way.

    It wouldn't be fool proof.
    DRK too could only recover a fraction of their HP, which would mean they'd have to conserve MP in advance to survive, which is unlikely, but at least it would be possible.
    Plus losing all that MP is still a penalty as you need MP for TBN.
    Abyssal drain is a very potent self-healing ability that, when used properly, is capable of healing a similar amount of hp to a WAR's chaotic cyclone as well as soul eater having the same hp restoration as Storm's Path so WAR and GNB being able to self-heal is a moot point.

    Then when we're talking about MP conversion then why should PLD not have their MP used for hallowed?

    My point is: All the tank invulns should just be the flat 10 seconds of invuln on the... is it 10ish minutes CD? I appreciate that they tried to keep to the job theme, but Hallowed Ground is the only Invuln CD that doesn't have some kind of functionality issue.
    (0)

  9. #9
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Bsrking5 View Post
    First, this belongs in the tanking thread. Second, holmgang only makes it so your HP can't go below 1.
    Third, I think it should be changed so instead of instana dead it should converts all remaining MP to HP on a percentage ratio of 2:1. 100% MP gives back 50% HP back and so on.
    Yes Holmgang makes it so you can't drop below 1 hp, but if you keep the warrior from hitting 1 hp then what's the point of them having used their invuln in the first place then?
    (0)

  10. #10
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by SomeRandomHuman View Post
    Yes Holmgang makes it so you can't drop below 1 hp, but if you keep the warrior from hitting 1 hp then what's the point of them having used their invuln in the first place then?
    Same thing can said for living dead, whats your point? I was correcting you saying its set to 1 which it does not.
    (0)

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