Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 34 of 34
  1. #31
    Player
    Sabrenn's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    122
    Character
    Sabrenn Zaeis
    World
    Lich
    Main Class
    Dark Knight Lv 80
    Give AST's Celestial Opposition its stun back. Problem solved.
    (2)

  2. #32
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    Yeah, why don't we just give all healers the EXACT same kit as WHM (but leave out the crap like Cure I or Fluid Aura), while all other healers still keep what makes them unique...

    I mean, we almost have all that already, so please let the healers keep that tiny little bit that makes them unique to each other. Especially WHM, which is already almost SCH without fairy/AF/shields or AST without cards/oGCDs/shields.

    To play your cards during large pulls you have that shorter cast than recast time on Gravity, which works really well. Not that AST can't get some crowd control. Slow maybe. Or give Celestial Opposition back its stun. But Gravity doesn't need to become Holy, especially not if Holy gets kind of deleted.
    (4)

  3. #33
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    357
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Greensai View Post
    I believe this is a good thing because I hate having to give cards out when I need to AOE in a dungeon. What do you guys think?
    We're not card-slinging that many cards with sleeve draw anymore as of 5.3, and 'Draw' is 1 card every 30s. You have plenty of time to use 1 card in-between a gravity cast, if used with lightspeed, that's 2 card buffs you can potentially throw without clipping your next gravity cast.
    (2)

  4. #34
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    The ONLY way WHM adds RDPS to their group is through their own damage. Both SCH and AST provide RDPS in the form of their buffs while also being able to contribute damage themselves.

    It would be unfair for the other healers to have those buffs while ALSO having the utility of a stun too, especially when AST is so much more friendly when it comes to weaving abilities meanwhile WHM has to clip GCDs just to heal. While SCH might not provide the stun or party buffs that AST does, it at LEAST has a buff for bosses. A small increase for dungeons but it's better than literally nothing.

    In fact I wouldn't be against SCH having even higher potency on AoW to make up for the fact that their aoe has no stun and they don't provide any sort of aoe offensive buff themselves. But to give AST anymore would be ridiculous.
    (0)

Page 4 of 4 FirstFirst ... 2 3 4