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  1. #21
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,228
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Gravity can be done at a range, holy is centered on your position though, so yeah stun makes more sense in holy since you are in the thick of the mobs and cant really move while spamming it.
    (7)

  2. #22
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    No, at best AST should get their ocgd stun back. I'd also take a slightly larger range of gravity since its centered on a target rather than the player. Sch is ok with no cast time for weaving.
    (2)

  3. #23
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Bsrking5 View Post
    No, at best AST should get their ocgd stun back. I'd also take a slightly larger range of gravity since its centered on a target rather than the player. Sch is ok with no cast time for weaving.
    Yeah Collective Unconscious makes more sense to have a stun. Does a stunning ranged attack even exist? because it does sound kinda OP on paper (OTOH Sleep does the same thing in practice and its usually inflicted by ranged spells)
    (1)

  4. #24
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    Yeah Collective Unconscious makes more sense to have a stun. Does a stunning ranged attack even exist? because it does sound kinda OP on paper (OTOH Sleep does the same thing in practice and its usually inflicted by ranged spells)
    You mean Celestial opposition?
    Outside of blu with bomb toss. Theres ranged silences thou which are lesser but similar to stun. Bomb toss isnt really OP. Faze is better for a longer stun but its a cone.
    (1)

  5. #25
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Or just give Art of War a silence and Gravity a slow.
    This 210%!
    (1)

  6. #26
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Bsrking5 View Post
    You mean Celestial opposition?
    Outside of blu with bomb toss. Theres ranged silences thou which are lesser but similar to stun. Bomb toss isnt really OP. Faze is better for a longer stun but its a cone.
    Yeah, got the two mixed up.
    (1)

  7. #27
    Player
    WhiteArchmage's Avatar
    Join Date
    Jun 2015
    Posts
    1,458
    Character
    Samniel Atkascha
    World
    Faerie
    Main Class
    Dancer Lv 100
    Maybe Gravity could have a Slow for CC (Heavy or Bind would make more sense, but Slow is more useful), and Art of War a... idk, Blind? The point is to give each healer something unique, not to take away and make them more generic
    (3)

  8. #28
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    867
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Greensai View Post
    I believe this is a good thing because I hate having to give cards out when I need to AOE in a dungeon. What do you guys think?
    or you know give gravity a heavy or slow debuff.
    (0)

  9. #29
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    this thread should have been in healer forums

    and no, celestial opposition should get its stun back, holy should keep it, gravity and art of war should get some cc on them and all 3 need a small damage boost
    (0)

  10. #30
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    No. Unless you're willing to have Gravity require the Healer to be surrounded by mobs and use the full GCD cast time (basically making it so you can't use oGCD's in between casts like Gravity already can) and for WHM's Holy to now be a ranged spell with a shorter cast time.

    I feel the reason why Holy has CC at all is because it requires the WHM to stand amongst mobs and use the entire GCD to cast it, whereas the other AoE Healer spells don't have that same limitation. SCH's is instant cast (and does 160 potency damage instead of 140) and AST's allows them to be at range and even has a shorter cast time (but shares the same damage potency as Holy).
    (1)
    Last edited by Nestama; 09-07-2020 at 07:21 PM.

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