Alright, here I try to discuss the reasons why I think RPing as the WoL (at least ingame) is usually considered taboo. Bear in mind that I'm not involved with any RP communities, nor am I an expert on the topic, so any corrections and discussion on this would be appreciated.
Let's start with the not quite as obvious. The Warrior of Light & Darkness is the protagonist of the story. I argue that one of the points of an RP is being the hero of their own story, one that isn’t crafted by the writers of the game’s.
Now for the real meat of the post. Ahem, I'm also arguing that the other point of an RP is to usually to "live" as part of the relatively mundane world and put simply, the Warrior of Light is too detached from that as they are currently one of a kind in many respects.
- Let’s start with the Job Crystals. I’m willing to argue that having even a single Job Crystal is a mark of someone special, and that while there can be work arounds for RP characters to have one (Hidden acolyte, theft, an Abin Sur scenario), they are still powerful relics containing ancient forbidden knowledge. Roleplaying as a Black Mage means having to contend with the population of Thanalan not trusting you, roleplaying as an Astrologian means having to explain why Sharlayan didn’t put a hit out on you, etc. But again, workarounds exist. And one might not be seen as a problem by the RP communities. However there is another wrinkle here. The WoLis also capable of mastering multiple if not all Jobs. The Shadowbringers Trailer already established him to be able to use the Soul Crystals of BRD, WAR, DRG, MNK, SAM and DRK. And theJobs are not only esoteric, most of them are usually built on years if not decades of learning, even with a Soul Crystal, and the WoL can master them all.
- For those of you wanting to point out the RPers with multiple 80s, let me remind you that not everything the player does with that character is canon to their RP
- The Crafting and Gathering side of things also deserves a mention, despite the standardized gameplay (Fisher notwithstanding), they usually require different skill sets. Blacksmith, Goldsmith and Armorer all work with metals yes, but the metals they work with and how they do so are vastly different. Likewise there is a difference between striking a vein of ore in the middle of a cave or cavern and going “haha Saw go timberrrr” or cutting up plants. Yet again the WoL can use all of these skill sets. Grated this is probably a case where one of the DoL/H could be taken as a hobby in tandem with the Job.
- Moving onm I must address something, retcons. AFAIK in 1.0-3.0 there were mentions of multiple Warriors of Light, contemporary to the shard of Azem. But since then mention of these supposedly myriad paragons are fewer and farther in between,until the point where the role is ultimately one of a kind and any other claimants to it are either assumed dead inhabitants or another dimension, or both in the case of Ardbert and co.
- Now with that said. Let’s talk about the Echo. We had recently established that it is not gifted to us by Hydaelyn, but instead something innate that enables us to even hear her.,this on top of the existing benefits of being immune to tempering and one superpower chosen at random (the PC’s is basically Cypher from the X-men without the computer language aspect). This isn’t public knowledge yet (I’ll get to that later), so its not as much of a problem. And just because you can avoid being a husk possessed by a primal doesn't mean you are capable of slaying it, only that you are slightly more likely to. It will take some skill with a weapon or magic to finish the job. But the issue is that it's still a rare ability regardless.
- Now then. Location, location, location. The Warrior of Light has been to many places beyond the scope of normal adventurers. Places that are usually blocked off,sealed or otherwise inaccessible more mundane folk. (kinda throws a wrench into the "RPs in dungeons" stereotype :P) Among which are…
- A sacred burial grounds of Dragons, as well as what lies beyond that.
- Several hard to access Allagan ruins, including the Crystal Tower (well warded), Azys Lla (ditto) and Dalamud (which has the issue of getting tempered by Bahamut for everyone else)
- An entire alternate universe
- A recreation of a primordial universe within said alternate universe
- An undersea palace and village accessible only by those that can breathe underwater (not a common skill)
- The largest church in Ishgard that is usually inaccessible to the smallfolk bar certain occasions
- The Void (actually another alternate dimension)
- A Cyberspace in the Interdimensional Rift
- An island that was recently emerged and warped by the Lifestream
- And a gauntlet in the Azim Steppe that is usually done alone.
- The WoL is also well connected compared to normal adventurers. Think about it, the head of a large tech firm, multiple heads of state, powerful or legendary warriors and monsters. And of course the entirety of the First. Show me someone who lives next door and has claimed to meet celebrities or traveled to other worlds and I’ll show you a chuuni or a liar. See the problem there? And a fair amount of the people they meet tend to revere them.
All of this means that the Warrior of Light is a power fantasy. Which is not always the cup of tea of Roleplayers, but they are also a few steps removed from outright godhood. Which is a problem for people playing with others. And also an issue when writing about said characters. Superman works because people were willing to explore what a godlike individual living among mortals would be like, and how to craft tension despite that (hint: it involves green rocks and exploiting his love for others by hurting them), but that is also because the comics industry by nature if able to writers with the requisite amount of skill needed to make them work, the people that would be seen as the 10% under Sturgeons’ Law (though even that is debatable). In contrast when dealing with amatuer writers onthe internet, you get everything including the 90% who would inevitably fail to do such a problematic premise justice.
Which brings me to the final point, RP is a collaborative effort not everyone is willing to go along with some arrogant jerk’s power fantasy. Not everyone wants to RP as demigods and not everyone wants to be seen as this special paragon who people of moral fiber unanimously loves, has access to the secrets of the universe and can more easily get you an audience with Nanamo. As such you have to consider others’ feelings in the manner and that means you have to avoid archetypes that warp the RP around you.
Thanks for coming to my TED talk. I appreciate any insight into the matter from RPers.