Quote Originally Posted by Genz View Post
lol, no

Conquest isn't pvp, and Frontline is just an instance with no consequence on anything.
Bozja will just be another instance like Eureka with no consequence on anything too.

Conquest, Besieged, Campaign and Colonisation are all server-wide, persistent, dynamic and open world systems (not just small event or instance), each involving multiple forms of content (small fight, big fight, craft, low level, high level, etc.)
(conquest is the simplest of the 4, though)

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The main argument for this kind of system is that they're the motivation to build a MMO in the first place. Otherwise, like the current FFXIV, we just got a glorified chat-room with a unorganised heap of solo-game content of lower quality.
There was a lovely mmorpg called Wakfu which started out promoting this kind of dynamic open world and the devs eventually got lazy and siphoned everyone into dungeons. Dungeons in and of itself are not a problem but when they put all end game resources into making more and more of them instead of putting as much effort into the open world that's when you have a big problem. The open world activities are real adventures, it's where acts of heroism and tales come out of. Bozja is definitely heading in that direction but it needs to be something to be done outside of "eureka/bozja" as well. They can start just with this.