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  1. #1
    Player
    Calevr's Avatar
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    Mar 2011
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    Character
    Z'arese Tjinou
    World
    Omega
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    Lancer Lv 80

    More Open World Content / Conquest

    Asking those who have played FFXI back many years ago if they think a Conquest system could work in a future expansion? The general idea of this thread is to provide more incentives and more possibilities for players to play in the open world. For those who haven't heard of Conquest, would you prefer more open world content over repeating small instances/raids etc? I know I do, but to each their own.

    https://ffxiclopedia.fandom.com/wiki/Category:Conquest

    Personally, I would like the development team to consider creating a system similar to Conquest as I think it would make the open world more interesting for those of us who prefere levelling/farming in the wider scenery. I haven't thought that much what the rewards could be, but my idea is that it could offer more competetive insentives to solo and small groups. Perhaps the reward could be a leaderboard feature (seasonal) to display top players/guilds/continents.

    What are your ideas how the open world could be improved to offer a different experience to players who would like more to do outside of current dungeon/raid content?

    What do you think to these other suggestions:
    Campaign: https://ffxiclopedia.fandom.com/wiki/Category:Campaign
    Behest: https://ffxiv.gamepedia.com/Behest
    (7)
    Last edited by Calevr; 09-23-2020 at 07:58 PM.

  2. #2
    Player HeulGDarian's Avatar
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    Jun 2018
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    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Calevr View Post
    I am just bumping this thread again to ask those who played FFXI back many years ago if they think Conquest could work in a future expansion? For those who haven't heard of Conquest, would you prefer more open world content to small instances/raids etc? I know I do, but to each their own.

    https://ffxiclopedia.fandom.com/wiki/Category:Conquest

    Personally, I would like SE to consider creating a system similar to Conquest as I think it would make the open world more interesting for those of us who prefere to do open world content. I haven't thought that much what the rewards could be, but my idea is that it could offer more competetive insentives to solo and small groups. Perhaps the reward for some could be a leaderboard (seasonal) to display the top players/guilds/continents.

    What do you think to these other suggestions:
    Campaign: https://ffxiclopedia.fandom.com/wiki/Category:Campaign
    Behest: https://ffxiv.gamepedia.com/Behest
    conquest is basically the frontline
    campaign seems akin to bosja but we will see
    and behest is just hunts
    (0)

  3. #3
    Player
    Genz's Avatar
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    Mar 2011
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    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HeulGDarian View Post
    conquest is basically the frontline
    campaign seems akin to bosja but we will see
    lol, no

    Conquest isn't pvp, and Frontline is just an instance with no consequence on anything.
    Bozja will just be another instance like Eureka with no consequence on anything too.

    Conquest, Besieged, Campaign and Colonisation are all server-wide, persistent, dynamic and open world systems (not just small event or instance), each involving multiple forms of content (small fight, big fight, craft, low level, high level, etc.)
    (conquest is the simplest of the 4, though)

    -
    The main argument for this kind of system is that they're the motivation to build a MMO in the first place. Otherwise, like the current FFXIV, we just got a glorified chat-room with a unorganised heap of solo-game content of lower quality.
    (6)
    Last edited by Genz; 09-07-2020 at 04:57 AM.

  4. #4
    Player DrWho2010's Avatar
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    Aug 2013
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    Limsa Lominsa
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    Character
    Maximum Powerful
    World
    Hyperion
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    Summoner Lv 100
    sounds similar to Hamlet defense which they said they would never do again. also they want to keep all areas equal which negates the purpose of a conquest like system. that's not going to change.
    (2)

  5. #5
    Player
    Calevr's Avatar
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    Mar 2011
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    Character
    Z'arese Tjinou
    World
    Omega
    Main Class
    Lancer Lv 80
    Well, not necessarily Hamlet Defence. Conquest could play a part in all activities, even gathering and crafting. The obvious activities would be FATEs, Battlecraft Leves and Hunts etc. You just score points for completing these activies which go to the Grand/or Free Company you represent. I know grinding ain't everyone's cup of tea either but even an extended (repeatable) hunting log to complete through for anyone willing to do them. As long as there was alternative routes to score Conquest points, I think it would be appreciated if implemented correctly.
    (2)

  6. #6
    Player
    MicahZerrshia's Avatar
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    Aug 2011
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    2,199
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    I would kill for more campaign, Besieged or even VNMs or voidwatch would be amazing. Bozja does sound like campaign in a way, but its most likely going to end up being fate farming without the intricacies of campaign...yet again. I think they could pull a lot of systems from XI and make them work amazingly in FFXIV. BCNMs for instance would be fantastic. So would a system like Salvage or Assault, Einherjar, Colosseum, Monster Rearing, Moblin Maze Mongers. These are all things that would work in XIV

    I don't really think conquest would work though just because of our ease of travel, so trying to get vendors wouldn't really be that important. They are never going to lock telepoints behind a system like conquest, which is basically what they did with outpost warps, especially after nearly a decade since relaunch. And we already get nation specific glams from GC vendors.

    They are very particular here about not tipping the scales to any specific group or nation's benefit. That is why even raiders have not had separate content since coil and they tweaked pvp to move it further from being nation specific. Competition is a 4 letter word when it comes to content development in this game.
    (3)

  7. #7
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Genz View Post
    lol, no

    Conquest isn't pvp, and Frontline is just an instance with no consequence on anything.
    Bozja will just be another instance like Eureka with no consequence on anything too.

    Conquest, Besieged, Campaign and Colonisation are all server-wide, persistent, dynamic and open world systems (not just small event or instance), each involving multiple forms of content (small fight, big fight, craft, low level, high level, etc.)
    (conquest is the simplest of the 4, though)

    -
    The main argument for this kind of system is that they're the motivation to build a MMO in the first place. Otherwise, like the current FFXIV, we just got a glorified chat-room with a unorganised heap of solo-game content of lower quality.
    There was a lovely mmorpg called Wakfu which started out promoting this kind of dynamic open world and the devs eventually got lazy and siphoned everyone into dungeons. Dungeons in and of itself are not a problem but when they put all end game resources into making more and more of them instead of putting as much effort into the open world that's when you have a big problem. The open world activities are real adventures, it's where acts of heroism and tales come out of. Bozja is definitely heading in that direction but it needs to be something to be done outside of "eureka/bozja" as well. They can start just with this.
    (1)

  8. #8
    Player
    kaynide's Avatar
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    May 2014
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    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    I just don’t think 14 is the game for this, as much as I would also like to see it. The open world just isn’t really a dangerous or adventurous place to be like 11 was.

    Me? If I really wanted to have that 11 flavor, I would steal some of guild wars 2’s content, like more dynamic Zone wide events (probably what Bozja will be? Except in GW2 it’s in almost every zone). I would also steal Gw’s open world level syncing..

    I also think the open world engine just isn’t built for something like besieged...even in 11 it really wasn’t.
    (0)

  9. #9
    Player
    Calevr's Avatar
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    Z'arese Tjinou
    World
    Omega
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    Lancer Lv 80
    I wouldn't expect such a feature to make changes to the major cities anyway, so I would be okay with no changes to the existing travel and economy. Conquest does not have to be the same as it was in FFXI. Its just a shame that so much detail is put into designing the open world, but what seems to me very little activity going on in them. It's only an idea, but if 'Signet' (cast on you from npc) was to sync your level down in order to allow for more difficult encounters offering a different system of content. This is where Conquest hunting logs could come in or a new FATE system for Conquest?
    (1)

  10. #10
    Player
    Astrus's Avatar
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    Oct 2013
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    Character
    Karma Dunkelsonn
    World
    Shiva
    Main Class
    Warrior Lv 91
    Quote Originally Posted by Calevr View Post
    [...] It's only an idea, but if 'Signet' (cast on you from npc) was to sync your level down in order to allow for more difficult encounters offering a different system of content. This is where Conquest hunting logs could come in or a new FATE system for Conquest?
    I'd be open to giving a system like that a go. I'd even be happy if all they did was expanding the FATE level sync button to be zone-wide.
    (1)

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