Man I always get so flustered with Joy whenever i see MCH get Critiqued, now lets see whats what.
Wildfire issues are so complex that it is best to go to the drawing board with that one. Ill always pitch to make it a gauge action to make it more impactful like every action fills up a bar by 10 or gives you a stack, until KabOOm and potency decreases as time gets lower idk just a idea. 4.0 was damage reliant, 5.0 was speed reliant making most of its kit Irrelevant and segregated i pray to god they do a major improvement to WD as rn its stale infrequent uninspired and boring
Turrets suggestions sounds vaguely like summoner. Funny enough Turrets were criticized in 4.0 for being loose and a "set it and forget it" type of deal. 5.0 fix that by being exactly that! Turrets shouldn't be a pet job thingy as the dev team are trying their best to destroy all pet jobs. I assume Bishop was removed since the abilitiy to plant turrets is gone, but id love a way to be more involved with my turret rather than pressing a button every 50 battery. Hope they dont just add a AOE Queen and call it a 6.0 which is looking very liekly
Hypercharge, I hate Heat blast as its literal skill fodder being locked behind heat and its boring on execution, lesser extent AC. Turret based Hypercharge huh, im getting another Summoner vibe, Enkindle Bahamut specifically. Not a bad thing but Jobs shoudlnt borrow TOO much from other jobs. Decent idea on paper as this would make Turrets more involved tbh
AOE, MCH has the most fragmented aoe in the game nothing really fits together besides like 2 skills. Potency wise Auto Crossbow and Spread shot do the exact same damage "no joke" so a potency upgrade is necessary. Flamethrower being Bioblaster without a Dot seems abit odd and (assuming im correct) feels wayy off if ts apart of a rotation as all 3 dont feel the same especially Auto cross bow. and cmon a rotation for aoe is boring wheres the zest?
Reload didnt work as some people got unlucky with RNG and spammed Split all the time even with 15/30 second CD. DNC works as it procs skils outside the Rotation with a less frequent 60 second CD. Probably should elaborate on how Bullets would be beneficial is it for the rotation? or is it just for battery then why not have a dedicated skill to add battery then just a skill that makes a weaponskill add battery? Cut the middle man ya know no job needs more baseless skills.
MCH is a fragmented mess and a unfun one at that. How timely as its the main conflict in shadowbringers (lol). The rejoining of all of MCH major elements is what I strive for and these are some decent ideas but would love to hear some elaborations, Potencies, potential rotations ect.
"MCH truly is a ghastly mockery of the true job"