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  1. #1
    Player
    HongLi's Avatar
    Join Date
    Jul 2017
    Posts
    11
    Character
    Hong Li
    World
    Behemoth
    Main Class
    Marauder Lv 90
    I think I already addressed some of your concerns.

    For turrets, they would be more interactive because they would be the ones using the Hypercharge attacks. (Also, I was myself hesitant on the replacement thing. The problem I had with the previous iteration of turret replacement was that it made turret unavailable for like 15 seconds, and that wasn't fun. It felt like you were losing things. Placing it would be interactive, and I think it would be fine so long as you could immediately replace the turret. So the skill would work by encouraging you to replace the turret ASAP. Taking your suggestion on board, if you really hate placement, you could instead have the turret "Deactivate" and need Reactivation.) I'm not sure how a pet could be more interactive than this.

    I also proposed that Wildfire should have to be manually detonated, so you can't just forget about it, but instead you should be paying attention and detonating it right after you get to 5 stacks. This would be more interactive than most DPS cooldowns.

    For Reload, well, the whole point of Reload is controlled RNG. I am indeed proposing that the RNG should be returned to machinist along with Reload to control that RNG. I liked that playstyle, but I understand that many didn't. I proposed that Reloaded Shots also give Battery precisely because, outside of Reloaded combos, Clean Shot would be RNG. I get your point about Gunners, but I doubt that they will give Gunner the Reload mechanic regardless. I also understand that with Reload and Turrets the class may become too micro-managey.

    I'm not really sure what you mean by "Evolve." Many MCH mains liked these old mechanics, and there wasn't a good reason to remove some of them (Turrets, I'm looking at you). MCH now seems like its only interactive mechanic is heat gauge. Literally all you do is one single combo (or one single attack, if AoE) and wait for Heat Gauge to come up, occasionally pressing two bigger buttons (Air Anchor and Drill Shot) and some cooldowns with very little interaction (Queen and Wildfire). I like current MCH (because Heat Gauge is fun), but it could've been more had they not pruned it the way they did.
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    Last edited by HongLi; 09-07-2020 at 06:56 AM.

  2. #2
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    The only issue I find with current MCH is Heatblast clipping with Ricochet and Gauss Round a little bit too much. This could be easily solved by increasing Heat's Blast potency from 220 to 370 while totally eliminating the Heatblast reset charges. However, MCH is already one of the easiest DPS classes, and this would further simplify it.
    (0)
    Last edited by Gallus; 09-11-2020 at 08:17 PM.