You see your pros have a solid failed point.... NO ONE DOES FATES OR OPEN WORLD CONTENT TO LEVEL ANYMORE. Everyone use instance content to level and not even dungeons. They use deep dungeon and HoH which most new players won't know about.
Pros in offering choice to start at level 1 with new jobs:
-Old zones see new life
-New players to the game see the added population to older content.
-Fates, maps, hunts, dungeons all see new players.
-new life to the MB sales for 1-70 gear, items, Grand Company
Cons in offering choice:
-None really as it's completely up to the player to decide.
[
It won't really affect gear sales because you level extremely fast and once you get to 50 you mainly can get away with tome gear, but guess what, gear doesn't matter in deep dungeon.
I'm just some guy...
... I actually exclusively use Fates and dungeons to level.
And I was pretty positive the most popular levelling option was roulettes. You say it's deep dungeons? Really? Can you share your sources / data on that?
You must be new with shadowbringers.
But deep dungeon killed fate parties in ARR when it came out and HoH did the same thing during Stormblood. Not to mention 4.0 made soloing fates even longer to complete.
You may think its popular in Shadowbringers because of two reasons, the gem that are dropped and there are no efficient way for dps to grind exp post level 70.
This conversation has been beating to death because people get burned out on deep dungeon
You can get almost a level in a 10- 15 minutes run
Outside of roulettes, deep dungeon is the most efficient for dps. The only good time to do fates is when you waiting on your dailies.
Unless you have a tank buddy constantly queuing for you, deep dungeon is the best way to go.
Fates give horrid experience when you really look at even with the bonus exp ones.
And a quick Google search of "deep dungeon vs dungeon leveling" give a very good consensus
https://www.reddit.com/r/ffxiv/comme...m_source=share
https://www.reddit.com/r/ffxiv/comme...m_source=share
Last edited by zcrash970; 09-06-2020 at 08:20 PM.
I'm just some guy...
SE already offers the ability to 'relive the glory days of older content'. It's called New Game+. It hasn't hit the ARR story line yet, but they appear to be working on it.Pros in offering choice to start at level 1 with new jobs:
...
Pros in offering choice to start at level 1 with new jobs:
-Old zones see new life
-New players to the game see the added population to older content.
-Fates, maps, hunts, dungeons all see new players.
-new life to the MB sales for 1-70 gear, items, Grand Company
Cons in offering choice:
-None really as it's completely up to the player to decide.
As for dungeons, well, my avatars have been running Sastasha more often then not in the last week. The dungeon system is built so that all players are encouraged to play in old content already.
The major problem with the proposal: In order to accomplish the 'level from 1 to 30/50/60' on the HW/SB/ShB jobs, the entire storyline for those jobs would have to be trashed and rebuilt.
I, for one, had no desire for my level 70 Bard to have to go back, again, to level 1 content to level my level 60 Dancer. And, yes, I have leveled all of the DPS jobs from wherever they start [1/30/50/60] to 80 at this point, so I know how long it takes.
It is not "case closed". It takes dev time to code the choice you're asking for. It takes dev time to make sure the choice doesn't create unintended side effects in the state and event flags. It takes dev time to create (1-29)/(1-49)/(1-59) weapons for each of the jobs that don't have weapons below their starting level, even if all they did was recycle existing models. It takes dev time to decide how to reconcile the job quests in some satisfactory way and then implement that decision.
It takes dev time.
I tire of these "if it's optional then it doesn't affect you" posts. Optional things still affect everybody.
Last edited by Rongway; 09-08-2020 at 11:17 AM.
Error 3102 Club, Order of the 52nd Hour
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