It is not "case closed". It takes dev time to code the choice you're asking for. It takes dev time to make sure the choice doesn't create unintended side effects in the state and event flags. It takes dev time to create (1-29)/(1-49)/(1-59) weapons for each of the jobs that don't have weapons below their starting level, even if all they did was recycle existing models. It takes dev time to decide how to reconcile the job quests in some satisfactory way and then implement that decision.
It takes dev time.
I tire of these "if it's optional then it doesn't affect you" posts. Optional things still affect everybody.



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