Page 2 of 2 FirstFirst 1 2
Results 11 to 17 of 17

Hybrid View

  1. #1
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    749
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Shurrikhan View Post
    Why not just request the ability to level-sync generally, similarly to if you wanted to sync to a level 1 friend and progress with them, or even just make leveling emulation an optional part of New Game+? Why give players a choice in such a bimodal will-probably-bite-you-later fashion when you have so many more granular and choiceful means of doing what you want?
    This sounds like a better way of doing it. Some way to help lower level friends without trivializing what they're doing would be nice to have along with the ability to force a level sync whenever you want to experiment with a class at a certain point in its progression.
    (1)

  2. #2
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by PyurBlue View Post
    [...] force a level sync whenever you want to experiment with a class at a certain point in its progression.
    That's a good point.
    Something like that would be real useful for prepping for old ultimates.
    (1)

  3. #3
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Sqwall View Post

    Pros in offering choice to start at level 1 with new jobs:
    -Old zones see new life
    -New players to the game see the added population to older content.
    -Fates, maps, hunts, dungeons all see new players.
    -new life to the MB sales for 1-70 gear, items, Grand Company

    Cons in offering choice:
    -None really as it's completely up to the player to decide.


    [
    You see your pros have a solid failed point.... NO ONE DOES FATES OR OPEN WORLD CONTENT TO LEVEL ANYMORE. Everyone use instance content to level and not even dungeons. They use deep dungeon and HoH which most new players won't know about.
    It won't really affect gear sales because you level extremely fast and once you get to 50 you mainly can get away with tome gear, but guess what, gear doesn't matter in deep dungeon.
    (1)
    I'm just some guy...

  4. #4
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    ... I actually exclusively use Fates and dungeons to level.

    And I was pretty positive the most popular levelling option was roulettes. You say it's deep dungeons? Really? Can you share your sources / data on that?
    (1)

  5. #5
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    You must be new with shadowbringers.

    But deep dungeon killed fate parties in ARR when it came out and HoH did the same thing during Stormblood. Not to mention 4.0 made soloing fates even longer to complete.
    You may think its popular in Shadowbringers because of two reasons, the gem that are dropped and there are no efficient way for dps to grind exp post level 70.

    This conversation has been beating to death because people get burned out on deep dungeon

    You can get almost a level in a 10- 15 minutes run
    Outside of roulettes, deep dungeon is the most efficient for dps. The only good time to do fates is when you waiting on your dailies.
    Unless you have a tank buddy constantly queuing for you, deep dungeon is the best way to go.
    Fates give horrid experience when you really look at even with the bonus exp ones.
    And a quick Google search of "deep dungeon vs dungeon leveling" give a very good consensus


    https://www.reddit.com/r/ffxiv/comme...m_source=share

    https://www.reddit.com/r/ffxiv/comme...m_source=share
    (1)
    Last edited by zcrash970; 09-06-2020 at 08:20 PM.
    I'm just some guy...

  6. #6
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by zcrash970 View Post
    You must be new with shadowbringers.
    No I was new with Stormblood.
    I main tanks and healers so dungeon ques are basically instapops for me.
    And I level all of the jobs I'm not maining with fates in order to get more bi-color gemstones and unlock all the Fate shops.
    (0)

  7. #7
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,630
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 99
    Quote Originally Posted by Sqwall View Post
    Pros in offering choice to start at level 1 with new jobs:
    ...
    Pros in offering choice to start at level 1 with new jobs:
    -Old zones see new life
    -New players to the game see the added population to older content.
    -Fates, maps, hunts, dungeons all see new players.
    -new life to the MB sales for 1-70 gear, items, Grand Company

    Cons in offering choice:
    -None really as it's completely up to the player to decide.
    SE already offers the ability to 'relive the glory days of older content'. It's called New Game+. It hasn't hit the ARR story line yet, but they appear to be working on it.

    As for dungeons, well, my avatars have been running Sastasha more often then not in the last week. The dungeon system is built so that all players are encouraged to play in old content already.

    The major problem with the proposal: In order to accomplish the 'level from 1 to 30/50/60' on the HW/SB/ShB jobs, the entire storyline for those jobs would have to be trashed and rebuilt.

    I, for one, had no desire for my level 70 Bard to have to go back, again, to level 1 content to level my level 60 Dancer. And, yes, I have leveled all of the DPS jobs from wherever they start [1/30/50/60] to 80 at this point, so I know how long it takes.
    (0)

Page 2 of 2 FirstFirst 1 2