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  1. #1
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100

    Option for new classes for leveling

    I would like to get a conversation going about new job's that are added.

    Specifically around the idea for what level they start at.
    -DRK, AST, MCH started at 30
    -SAM, RDM started at 50
    -GNB, DNC started at 60

    Now this is great for those that want to just dive right in and get at it, but for me I find the fun is learning the job over a long period of time, rather then just getting the job and reading the hell out of the tool tips. Working on a target dummy until you have it figured out. There is some value in just playing the class from level 1-Max.

    Now do you think it would be out of the question to allow those that want to start the next new jobs at level 1? I don't think it's wrong to offer a choice to those and would like to go back to the old zones. I find it deeply relaxing leveling in the old zones. We did see this with BLU being added and old zones were OVERFLOWING with BLU mage parties.

    Pros in offering choice to start at level 1 with new jobs:
    -Old zones see new life
    -New players to the game see the added population to older content.
    -Fates, maps, hunts, dungeons all see new players.
    -new life to the MB sales for 1-70 gear, items, Grand Company

    Cons in offering choice:
    -None really as it's completely up to the player to decide.


    This is merely for the people that want to experience the job at lower levels and learn it over time, while going back to the older zones. I feel that the duty finder harshly undermines the exploration experience of the zones, when you just do the MSQ and unlock things there is no real incentive to go back to the old zones outside gathering.

    But if we had the option to decide what we wanted to do with the new jobs this would ultimately provide new life to old zones. I personally don't want to skip over half of the leveling experience if I don't want to....but ultimately it's my choice if offered.

    What does everyone think?
    (3)
    Last edited by Sqwall; 09-05-2020 at 04:33 AM.

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I don't see the point to be honest.
    You can queue up for Sastasha if you want the early leveling experience.

    It really doesn't take 70+ levels to learn a job either. When I level a new job, I tend to get sick of it after about 10 levels and move on to a different one until I've more or less forgotten it and can kinda learn it again for the next 10 levels.
    (2)

  3. #3
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Seraphor View Post
    I don't see the point to be honest.
    You can queue up for Sastasha if you want the early leveling experience.

    It really doesn't take 70+ levels to learn a job either. When I level a new job, I tend to get sick of it after about 10 levels and move on to a different one until I've more or less forgotten it and can kinda learn it again for the next 10 levels.
    Well I suppose that's why it's a choice. Some would like it...where others won't care.

    I never wanted it all or nothing.
    (1)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,707
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Prior to their last 20 levels or so, I don't think there's enough complexity in jobs of any sort to necessitate a wade-in period.

    I'd have preferred if the advanced jobs had base classes just so someone who, say, wants to be a tank specifically of the two-handed-sword variety can use a two-handed sword from the start (e.g. as a Templar), rather than needing to swap from what they may consider an unattractive axe-wielding barbarian or a hackneyed, standard, sword-and-board class.

    Granted, it'd then require a logical degree of shared experience across the role, given both that it used to be only ever skipped and, frankly, most tanks play quite alike anyways. Thus, so long as the devs aren't willing to share any degree exp except among "shared-class" or "branched" jobs (at which point they share it entirely despite the two jobs having very little to do with each other), I'd rather just keep things as they are.
    (2)

  5. #5
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Prior to their last 20 levels or so, I don't think there's enough complexity in jobs of any sort to necessitate a wade-in period.

    I'd have preferred if the advanced jobs had base classes just so someone who, say, wants to be a tank specifically of the two-handed-sword variety can use a two-handed sword from the start (e.g. as a Templar), rather than needing to swap from what they may consider an unattractive axe-wielding barbarian or a hackneyed, standard, sword-and-board class.

    Granted, it'd then require a logical degree of shared experience across the role, given both that it used to be only ever skipped and, frankly, most tanks play quite alike anyways. Thus, so long as the devs aren't willing to share any degree exp except among "shared-class" or "branched" jobs (at which point they share it entirely despite the two jobs having very little to do with each other), I'd rather just keep things as they are.
    Then if there were choice it wouldn't affect you at all. Case closed for you I suppose.
    (1)

  6. #6
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    I would like to reinstall the idea though since everyone seems to focus on the WHOLE idea of players playstyle. This is strictly focusing on the idea of the CHOICE of deciding weather or not to play from 1 or say even 30. If you don't want to...you DON'T have to. I just enjoy the idea of playing the job from much further away from max. And that's the point...choice.
    (0)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,707
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sqwall View Post
    I would like to reinstall the idea though since everyone seems to focus on the WHOLE idea of players playstyle. This is strictly focusing on the idea of the CHOICE of deciding weather or not to play from 1 or say even 30. If you don't want to...you DON'T have to. I just enjoy the idea of playing the job from much further away from max. And that's the point...choice.
    Is that worth forcing people into a decision at the point of the job's creation, though?

    Why not just request the ability to level-sync generally, similarly to if you wanted to sync to a level 1 friend and progress with them, or even just make leveling emulation an optional part of New Game+? Why give players a choice in such a bimodal will-probably-bite-you-later fashion when you have so many more granular and choiceful means of doing what you want?
    (2)

  8. #8
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    But... You can already do this.
    You can already choose to synch down and run Copperbell, Quarn, etc. until you feel ready to move on.

    If anything starting at a higher level helps you move at your own pace. If you feel like you have the earlier stuff down... you're already levelled past it and can move on. If you're confident at level 41 you don't have to run Stone Vigil 5 more times.
    (1)

  9. #9
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,259
    Character
    Crimson Bloodrose
    World
    Phantom
    Main Class
    Summoner Lv 100
    I've seen SE implement sillier things than this (no offense...), so they wouldn't have a problem adding a "start from scratch" option for every role, provided enough people asked for it.
    Thing is...you are literally the only person I've ever seen requesting something like this TC, so you can practically forget about it, not gonna happen.
    (0)

  10. #10
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    699
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Shurrikhan View Post
    Why not just request the ability to level-sync generally, similarly to if you wanted to sync to a level 1 friend and progress with them, or even just make leveling emulation an optional part of New Game+? Why give players a choice in such a bimodal will-probably-bite-you-later fashion when you have so many more granular and choiceful means of doing what you want?
    This sounds like a better way of doing it. Some way to help lower level friends without trivializing what they're doing would be nice to have along with the ability to force a level sync whenever you want to experiment with a class at a certain point in its progression.
    (1)

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