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  1. #11
    Player
    Kiurai's Avatar
    Join Date
    Feb 2019
    Location
    Limsa-Lominsa
    Posts
    174
    Character
    Kuruai Naikrui
    World
    Behemoth
    Main Class
    Summoner Lv 90
    Most of these are already in the game to some degree, the dart minigames could be the basis for the look around to shoot and then have the place aoe button as a predictive fire mode with some edits.

    I like the idea of airships as well, this game does have sky pirates and places like Dun Scaith floating around in the clouds so it's entirely possible to make pirate outposts on both sky and sea, we've been to one already in the Mhach questline.

    When I get back to my PC I'll add some for the ideas like airship content.
    (0)

  2. #12
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    This also feels like a means of getting crafters into group combat. Ship type, artillery, crew abilities, and even crew buffs could all be crafted by and determined from whatever crafting classes are involved.
    (0)

  3. #13
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Edax View Post
    My point was that this game is absolutely not optimized with vehicular combat in mind. The kind of gameplay depth you get would be something akin to a FFVII (original) minigame.
    Oooh... I see. I misunderstood.
    Yeah, unless they did that or something like Guns of Icarus where you go around interacting with different bits of the ship I really don't know if 14 could pull it off.
    (0)

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