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  1. #1
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,773
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100

    A different approach to ALL jobs

    I wonder if instead of the current approach to jobs that we have we could change it to the following:

    All starting jobs in the game (Not added at a later expansion) progress as they currently have, except that the full kit of their abilities gets acquired by level 50. This would essentially create dynamic and rich job kits that would enrich new players experience throughout the early game.

    When new expansions release and the jobs get changed you can simply get a quest at the beginning of the expansion that plays like Hall of the novice where they teach you your new abilities and what they do. This way you get to enjoy your new kit and practice it all the way to the end of the expansion.

    New jobs on the expansion do not get unlocked until you reach the end of the expansion. In EW this would mean getting Reaper and Sage at level 90. And once they become unlocked the quest takes you through unlocking the entirety of their ability sets, this could be the base set and each quests grants your a new ability. This would actually create a bit more content since you'd have something to do after beating the MSQ whereas now you can do both simultaneously. The reason for this comes next.

    Once you have the job and all abilities unlocked they sync down with you. Meaning even in Sastasha, you'd have your entire level 90 ability kit. (Ideally the devs can balance it out somewhat with the newbies) But lets not pretend they are balanced right now either, an max ilvl synced 90 player will outperform ANY noob with MSQ progression gear regardless of whether they have their full kit or not.

    Because of the ability density of the base jobs (ARR) would increase rapidly, and finish at 50 (Before there is any active raid or endgame content) I don't think veteran players or new players would mind teaming up with lvl 90 players sporting full kits. After all even new players would have a pretty decent kit by level 30 instead of the two buttons they have now all the way into level 50.

    A large portion of the player base also finishes the MSQ, maybe some side content and unsubs as well, so therefore it would stand to reason they would enjoy their new rotations and abilities at THE BEGINNING of the expansion, and not the end, where they no longer have anything to do with them since they don't engage in hardcore/endgame content, meaning as soon as they hit 90 and do some normal raids their content is levelling up other jobs or doing other things.
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    Last edited by Ath192; 06-16-2022 at 09:56 AM.