Aglaia is aesthetically spectacular and the design of the fights are fun, but it's only week 2 and bosses are dying before you even see all their mechanic patterns.
To be perfectly clear, I'm not saying that Alliance raids should be back-breakingly difficult or long, but Aglaia is easy even compared to other Alliance raids in their release state. Mechanically it's about as complex as Paradigm's Breach, but everything is tuned lower. The only other Alliance Raid I can think of which was this easy on release is Void Ark.
- Boss HP is low, they seem to be tuned on the assumption that some portion of the raid will be dead at all times (like on day 1) but as soon as you get a group that's done this before, they fall over super fast. This is not premades either, this is just with the average DF group.
- Mechanics come out extremely slowly and one at a time. This not only gives you ages to react but reduces the total number of mechanics you see in the fight. For example Rhalgr's punch mechanic takes like 30 seconds to resolve start to finish including the cast times and various animations.
- With the exception of certain one-shot mechanics like stuff that knocks you off the platform, almost all mechanics in the raid are very survivable if you fail them. Many can be ignored if you don't know how to resolve them as they don't do threatening damage.
- There are almost no mechanics which require group coordination/performance, almost all are individual responsibility, meaning it's extremely hard to have a full wipe as long as at least one tank and one rezzer knows what they're doing, as there are no mechanics which they need the other people alive for. They can just keep fighting and rezzing indefinitely. Even on day 1, I had a pull where about 20 people were dead on Azeyma, two of the alliances released assuming it would be a wipe, and the remaining alliance just took the boss down by themselves.
The raid has clearly been designed for first-time blind runs, and it's fun in that capacity, but for something intended to be run weekly where most if not all players already know what to do, the unusually low difficulty makes it dull to rerun even compared to previous Alliance Raids. Considering that we're only in week 2 of the release patch and new tiers of gear in 6.2 and 6.4 will make it even easier (because alliance raids don't have ilvl sync for some reason) it's something I'm concerned about.
I would like to request that the devs step up the difficulty a bit for future Alliance raids. Your players are not as dumb as you think they are.