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  1. #1
    Player
    PangTong's Avatar
    Join Date
    Mar 2016
    Posts
    247
    Character
    Reginald Thorne
    World
    Ultros
    Main Class
    Monk Lv 100

    New Alliance Raid is severely undertuned.

    Aglaia is aesthetically spectacular and the design of the fights are fun, but it's only week 2 and bosses are dying before you even see all their mechanic patterns.

    To be perfectly clear, I'm not saying that Alliance raids should be back-breakingly difficult or long, but Aglaia is easy even compared to other Alliance raids in their release state. Mechanically it's about as complex as Paradigm's Breach, but everything is tuned lower. The only other Alliance Raid I can think of which was this easy on release is Void Ark.
    • Boss HP is low, they seem to be tuned on the assumption that some portion of the raid will be dead at all times (like on day 1) but as soon as you get a group that's done this before, they fall over super fast. This is not premades either, this is just with the average DF group.

    • Mechanics come out extremely slowly and one at a time. This not only gives you ages to react but reduces the total number of mechanics you see in the fight. For example Rhalgr's punch mechanic takes like 30 seconds to resolve start to finish including the cast times and various animations.

    • With the exception of certain one-shot mechanics like stuff that knocks you off the platform, almost all mechanics in the raid are very survivable if you fail them. Many can be ignored if you don't know how to resolve them as they don't do threatening damage.

    • There are almost no mechanics which require group coordination/performance, almost all are individual responsibility, meaning it's extremely hard to have a full wipe as long as at least one tank and one rezzer knows what they're doing, as there are no mechanics which they need the other people alive for. They can just keep fighting and rezzing indefinitely. Even on day 1, I had a pull where about 20 people were dead on Azeyma, two of the alliances released assuming it would be a wipe, and the remaining alliance just took the boss down by themselves.

    The raid has clearly been designed for first-time blind runs, and it's fun in that capacity, but for something intended to be run weekly where most if not all players already know what to do, the unusually low difficulty makes it dull to rerun even compared to previous Alliance Raids. Considering that we're only in week 2 of the release patch and new tiers of gear in 6.2 and 6.4 will make it even easier (because alliance raids don't have ilvl sync for some reason) it's something I'm concerned about.

    I would like to request that the devs step up the difficulty a bit for future Alliance raids. Your players are not as dumb as you think they are.
    (68)

  2. #2
    Player
    Vrankyl's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    555
    Character
    Tsenno Se'senovoto
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    I do have to agree that they feel fairly under tuned. Week 1 the raid was fun and difficult, but now you can easily defeat all four of the bosses before an LB3 is even available. That really just should not be a thing until the next main raid tier is out at the very least. These bosses should be able to survive long enough for LB3s to be used and for you to have to question if it should be saved for healer LB3 or if a dps needs to use it.
    (24)

  3. #3
    Player
    Ravor's Avatar
    Join Date
    Apr 2021
    Location
    Grindania
    Posts
    180
    Character
    Ravor Elliard
    World
    Atomos
    Main Class
    Black Mage Lv 100
    Yeah, i think they should add the boss hp a bit, just 10% or 20% perhaps? And have some skill to be casted 1 sec or 2 sec faster orrrrrrrr just make a harder version...... a man can hope......
    (10)

  4. #4
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Its not just me then who found this horredously undertuned. Didn't even see a second tankbuster from byregot last night

    also is it me or is it a pain to queue for in aether? thats 2 weeks now and usually duty roulette will dump me straight in the new raid, and the new raid will always be instant que. yet this fortnight at peak times i've been struggling to queue for it, last night took almost an hour before i got in

    Edit: i concur with Ravor, I would absolutely love to see a hard extreme or mid level savage difficulty raid vs the 12 because it didn't feel that it was tough enough with how slow stuff was cast. but thats ew in general, nothing hits hard, or its instant kill
    (8)
    Last edited by Recon1o6; 04-21-2022 at 09:05 PM.

  5. #5
    Player
    DuskTS's Avatar
    Join Date
    Oct 2015
    Posts
    217
    Character
    Cupid Duskysquirrel
    World
    Phoenix
    Main Class
    Gladiator Lv 90
    I don't get this forum obsession with turning every content into savage.
    Just go play Elden Ring if you want to stress your hair out over pixels.
    If you don't find FFXIV engaging enough go do Ultimate like Yoshi-P says.
    (89)

  6. #6
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by DuskTS View Post
    I don't get this forum obsession with turning every content into savage.
    Just go play Elden Ring if you want to stress your hair out over pixels.
    If you don't find FFXIV engaging enough go do Ultimate like Yoshi-P says.
    Elden ring isn't that hard. Its mostly preparation and patience

    and no its not an obsession, its that stuff is so incredibly undertuned that healers are outright not needed for most content, 3/4 tanks literally cant die unless its an instant kill and enrage timers either dont exist or are so low it doesn't matter
    (19)

  7. #7
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    This game has no midcore. Content is either mechanically complex, or so forgiving you could practically sleep through it. This state of affairs is not least helped because the community dramatically flings itself at its fainting couch declaring everyone a "try-hard savage ultimate difficulty chaser" if they dare ask for a setting on the dial between "grudgingly will prevent you from succeeding if an alliance or two is dead and you have 5 vulnerability stacks" and "will make you restart if one person is standing outside the ten pixel safe zone".

    Most of this community has an incredibly skewed definition of difficulty when they think any upward tuning of Alliance raids would make them "savage Elden Ring stressful".
    (61)

  8. #8
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,403
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    It’s intentionally tuned to be more forgiving at the start, just like savage. They may tune it up a bit later on or not, they do remember Monestary and Nier. They want this to be fun and accessible.
    (18)

  9. #9
    Player
    QueenKairi's Avatar
    Join Date
    Jul 2021
    Posts
    7
    Character
    Kairi Zamolodchikova
    World
    Lich
    Main Class
    Scholar Lv 90
    I have to agree, for regular content this just feels way too easy. I really liked the difficulty we had back in Weeping city/Dun scaith, the lvl 70 and Nier raids. This one looks amazing but I can practically brain afk this which is no fun at all.. such a shame really as I was looking forward to this content most.

    Then again the regular Pandaemonium boss fights are very snoozy aswell compared to the other raids we had that were current
    (2)

  10. #10
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Is it undertuned or just the usual case of players being overpowered?

    I565 content when players are smashing it in i590-i600 gear...

    I've been lucky and got my weekly drops in the first runs so I've only ran it twice.
    (33)

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