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  1. #1
    Player
    Townowi's Avatar
    Join Date
    Jul 2020
    Posts
    35
    Character
    Marjorine Reisen
    World
    Zalera
    Main Class
    Scholar Lv 80

    What does intellect and mind represent anyway?

    Since intellect and mind translate poorly to characterization (that's the reason I discounted intellect as a stat when I GMed tabletop RPGs: it was very difficult for players to accurately portray their characters if their intellectual capabilities exceeded the players') I may be wondering what does intellect and mind represent, because I didn't feel the WoL/D becoming smarter, or at least not at the speed gearing a caster/healer would suggest.

    There has to be some alternate mental attribute that could more accurately represent what an increase in intellect/mind is supposed to provide. If so, what would these stats actually represent?
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,649
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Previously, they used to refer to force of will (represented by potency adjustment and resistance modifiers, or ability to overwhelm enemy resistance modifiers) and your deftness in manipulating aether (represented by crit rate and a general damage/effect modifiers, iirc).

    That was too nuanced, apparently, as it required that casters sub into Mind and healers optionally sub into Intelligence, so they squashed that and now they're flavor text for Healing Magic Power and Offensive Magic Power respectively.

    Aside from removing primary stats entirely in favor of straight up Strength-based Attack Power, Finesse-based Attack Power, Healing Magic Power, and Offensive Magic Power, you're not likely to get any more "fitting" of attribute names.
    (0)

  3. #3
    Player
    SilverArrow20XX's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    122
    Character
    Mutekimaru Godhand
    World
    Hyperion
    Main Class
    Pugilist Lv 90
    Mind, is analogous to Spirit in other FF games, with what it does, so I assume it means basically the same thing.
    Mental fortitude, or faith. General strength of mind to not be mentally overwhelmed.

    Intelligence I attribute to raw processing power.
    How quickly one can solve equations, and the complexity of puzzles one is able to solve.
    This is different from wisdom or ingenuity, so you can roleplay it more easily.
    Your character can do number crunching you wouldn't be able to, but won't necessarily be able to think of solutions to abstract problems that the player is supposed to navigate any better.
    (3)

  4. #4
    Player
    Cilia's Avatar
    Join Date
    Sep 2013
    Location
    The Hermit's Hovel
    Posts
    3,669
    Character
    Trpimir Ratyasch
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    The important thing to remember about INT / WIS in TTRPGs is that INT is a measure of how knowledgeable you are - in other words, how book smart you are - while WIS is a measure of how perceptive and intuitive you can be. A high INT / low WIS character is really smart, but lacks tact; a low INT / high WIS character is perceptive and empathetic, but might not even know the alphabet.

    INT could be taken to mean the same thing here, while Mind could be a measure of one's cognitive speed. Even if you're learned, might still take a second to recall something!
    (3)
    Trpimir Ratyasch's Way Status (7.2 - End)
    [ ]LOST [X]NOT LOST
    "There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination

  5. #5
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,012
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Cilia View Post
    The important thing to remember about INT / WIS in TTRPGs is that INT is a measure of how knowledgeable you are - in other words, how book smart you are - while WIS is a measure of how perceptive and intuitive you can be. A high INT / low WIS character is really smart, but lacks tact; a low INT / high WIS character is perceptive and empathetic, but might not even know the alphabet.

    INT could be taken to mean the same thing here, while Mind could be a measure of one's cognitive speed. Even if you're learned, might still take a second to recall something!
    It could be about the application of it, too.

    Intelligence is attack magic - a calculated approach to attacking the enemy's weak points.

    Mind is healing magic, driven by your empathy to others.
    (2)

  6. #6
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Originally INT was for attack magic, and MND was for healing magic. We had the Cleric Stance button on healers so they could swap their MND to become INT, so that they could cast potent attacks.

    So basically INT is a stat that represents the ability to aetherically tear down, destroy, dissolve, dissipate, or disassemble another being. MND is the stat the focuses on building up, reinforcing, healing, mending, or otherwise reversing or preventing harm.

    Nowdays there's no difference gameplay wise. They might as well trim out both stats and replace them with MP - Magical Potency.
    (0)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  7. #7
    Player
    Townowi's Avatar
    Join Date
    Jul 2020
    Posts
    35
    Character
    Marjorine Reisen
    World
    Zalera
    Main Class
    Scholar Lv 80
    The TTRPGs I GMed usually had knowledge as feats that carry situational statistical buffs, and INT was more of a character's ability to reason, solve problems and so on, so forth (there was no WIS).

    For some reason, I associated cognitive speed with spell speed in a FF14 context.

    Quote Originally Posted by Vyrerus View Post
    Nowdays there's no difference gameplay wise. They might as well trim out both stats and replace them with MP - Magical Potency.
    And then you would have one set of gear for both healing and caster DPS, rather than two.
    (0)

  8. #8
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Townowi View Post
    And then you would have one set of gear for both healing and caster DPS, rather than two.
    Not necessarily. DRG and MNK fill basically the same role and use the same stats, but they have seperate gear. Basically just for flavor reasons, at this point.

    DRG gear USED to be a kind of tanky DPS; their armor was actually armor in truth, not just for show. (It's why a lot of low level gear is equpable by tanks and also by LNC/DRG.) PHYSICALLY tanky, though, and with a notable weakness to magic damage that became very problematic at times. SE fixed it, and in the process made DRG gear basically the same of that of other DPS.

    Even if INT and MND were condensed into magic potency (and hey, why stop there? Why not condense ALL stats into "potency" and call it a day!), we'd probably still have two sets of mage gear, so that healers can look more light and healery, and caster dps can look more dark and wizardy. (Probably still just be palatte swaps, though. :P)
    (1)

  9. #9
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,379
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Intelligence is knowing that a tomato is a fruit.

    Mind is knowing not to put a tomato in a fruit salad.
    (0)