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  1. #11
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Waaltar View Post
    I really don't know why people say stuff like this.

    Every day on Aether data center, multiple 72 man matches are going at once from 3pm to around 1-2am Eastern time. It's at least ~300 unique players per month, probably more like 500.

    Plus PVP content has a unique niche for the game as a business as it's content that keeps people playing between other new content.

    Also some of it is just the MMO basics of people chasing rewards. If PVP had a large unique loot table like Eureka etc it'd draw in a lot more people.
    Less than 10% player participation in a playerbase already this small is not a good thing. That's why.

    Also everything Ash just said.
    (2)

  2. #12
    Player
    Lubu_Mykono's Avatar
    Join Date
    Aug 2018
    Location
    Radz-At-Han
    Posts
    320
    Character
    Lubu Mykono
    World
    Phantom
    Main Class
    Dark Knight Lv 90
    More dead content because the GCD and the combat itself is too slow for any decent PvP.
    They need to really make EXP grinding better, bots or something to get games during off peak times (Which I doubt they would do, and I don't recommend)
    Maybe make some exclusive PvPvE content for weapons or something.
    (0)

  3. #13
    Player
    snipski's Avatar
    Join Date
    Aug 2013
    Location
    Sweden
    Posts
    235
    Character
    Lloyd Irving
    World
    Odin
    Main Class
    Goldsmith Lv 90
    Well PVP (Feast) has been dead ever since Data-Center split on both EU and NA so first of all they need to revert that if PVP is ever going to get more active.

    They need to add more items and stuff for PVP specially Feast related stuff so players have any reason to play the mode.

    They need to balance certain jobs it's not fun when everyone play the same job because it's stronger then others example for this is Astro for healing and Dragoon for melee.
    (2)
    Last edited by snipski; 09-21-2020 at 12:27 PM.

  4. #14
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,095
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    They will probably just force in the new skills, remove some older ones and call it a day. As usual. Oh and some Armorsets ofc so people actually queue up for "PvP"
    (2)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
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    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
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  5. #15
    Player
    Shinklet's Avatar
    Join Date
    May 2018
    Posts
    273
    Character
    Sors Tyche
    World
    Phantom
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Waaltar View Post
    I really don't know why people say stuff like this.

    Every day on Aether data center, multiple 72 man matches are going at once from 3pm to around 1-2am Eastern time. It's at least ~300 unique players per month, probably more like 500.

    "I don't see why you seem to think PvP has low player retention, the biggest data center in the West has 500 unique players a month playing!"
    (2)

  6. #16
    Player
    Kaiche's Avatar
    Join Date
    Aug 2013
    Location
    The Fold
    Posts
    199
    Character
    Reeka Teeks
    World
    Phoenix
    Main Class
    Black Mage Lv 82
    Hopefully in 6.0 PvP we have someone in charge who knows what they're doing.
    (4)

  7. #17
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    814
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    What's going to happen, as it's happened every expansion, is they will revamp and rebuild each job with a different set of abilities or completely re-detailed abilities rather than build upon the previous system. This will effectively undo all previous balancing efforts and put us in another multi-patch period where something is significantly more busted than others.

    Don't @ me
    (2)

  8. #18
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,051
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Atreus View Post
    What's going to happen, as it's happened every expansion, is they will revamp and rebuild each job with a different set of abilities or completely re-detailed abilities rather than build upon the previous system. This will effectively undo all previous balancing efforts and put us in another multi-patch period where something is significantly more busted than others.

    Don't @ me
    You are literally describing every MMO that currently exists; only in a very salty and non constructive way.

    In general forum, someone post an interview between Destrutoid and Yoship, there is a section about PvP:

    What percentage of players would you say regularly engage in PVP activities in Final Fantasy XIV? How happy are you with the PVP element of the game? I think it's evolved quite a bit.

    We have been able to increase the overall number of modes available for players in PvP, and we’re trying to steer it down a slightly more casual and accessible route—from this we’ve seen a steady increase in the overall number of players participating in PvP content. Especially for Frontline, there are many people that casually enjoy the content, and we do try our best to accommodate any feedback we receive, most notably through ability adjustments—sometimes subtle, sometimes drastic.

    We decide on the direction to take the adjustments for each job based on such things as each job’s win rate in matches or how often it is played in comparison to other jobs, and then we analyze abilities and determine the appropriate adjustments. We do have some future plans in store for PvP, but we would appreciate your patience until we are ready to make those announcements!
    This quote pretty much sums up their balancing logic.
    They balanced based on each job's win rate, Frontline or Feast.
    Takes Frontline for example, prior to patch 4.5, all meeles job is nearly extinct because of how powerful Range job were (especially Machinest).
    Post 4.5 the number of meeles is slightly restored because of the passive buff to meeles and tanks
    It is going to be likes this way since we all know players has tendency to horde on a strong job for the advantage
    They have no intention to create a perfect job like WoW Rogue from what it seems
    (1)
    Last edited by Divinemights; 10-01-2020 at 05:35 AM.

  9. #19
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    814
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Divinemights View Post
    You are literally describing every MMO that currently exists; only in a very salty and non constructive way.
    I'm not here to be constructive. I'm here to state facts. The "don't @ me" was completely satirical.

    Quote Originally Posted by Divinemights View Post
    This quote pretty much sums up their balancing logic.
    We've always known what they base their balancing on, they never understand the why something needs adjusting. DRK saw an "adjustment" that did nothing to address why it was broken, and it continued to be so for an entire season.

    I'm sure if you're constructive enough, they'll listen though!
    (2)

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